50v50 War

Squad workshop

Offworld Industries 50v50 Combined Arms Military FPS · Combined Arms / 50v50 Tactical FPS

Player tools indexed: 5 Admin consoles: 5

Mortar mil correction and ballistics, the seven official ticket costs, a FOB deployable CP/AP budget, logistics run planning, a FOB placement check, plus a Server.cfg generator covering all 31 official keys, RCON with all 37 admin commands, an Admins.cfg group builder, the port matrix with firewall rules, and licensing, deployment and triage.

Player tools (5)

Instant interactive calculations and recipe planners

Official models and ammo costs plus pure-geometry lateral/vertical mil correction; flight time solved from an editable measured muzzle velocity (no official range card exists, so none is invented)

#mils#ballistics
Open tool →

Official seven ticket costs plus an editable starting pool; shows the remaining tickets and how many more losses of each type the team can absorb

#tickets#drain
Open tool →

Totals the official CP/AP table (HAB 500, mortar 300+25, ATGM 600+500 …) against what the FOB already holds and its 20,000 cap

#CP/AP#deployables
Open tool →

150 m from main, 400 m (300 m on small maps) radio exclusion, 150 m build radius and the 30 m placement condition, each reported as pass or fail

#radius#placement
Open tool →

Server admin and config generation (5)

Config files, startup scripts and command wizards for running a server

Every official key is generated (31 in total, with comments and defaults; the LinuxGSM production template only uses 27 of them); voting uses UseVoteLevel / UseVoteLayer, and ports stay on the command line where they belong

#Server.cfg#official keys
Generate config →

Tick the 21 official permissions, validate the SteamID64 (17 digits, starts with 7656119), and get a paste-ready snippet — never a whole file

#Admins.cfg#SteamID64
Generate config →

Licensing thresholds (60+ slots, 10+ admins, Custom Browser, server health) plus official partners, SteamCMD install and a triage tree built from three official hotfix notes

#licensing#deployment
Generate config →

Squad Ports & Protocols

Port Protocol Purpose
7787 UDP Game port
7788 UDP Companion game port
27165 TCP/UDP Steam query port
27166 TCP/UDP Steam query port +1
15000 TCP/UDP Beacon port
21114 TCP/UDP RCON port

FAQ

Which Squad server-admin tools are available?
We list 5 tools for Squad: Server.cfg Generator, RCON Setup & Command Reference, Admins.cfg Group Builder, Port Matrix & Firewall, Licensing, Deployment & Triage. All of them run straight in your browser.
Which ports does Squad need open?
Squad defaults to 7787/UDP, 7788/UDP, 27165/TCP/UDP, 27166/TCP/UDP, 15000/TCP/UDP, 21114/TCP/UDP. Use the actual instance configuration and allow only the listed protocols and ports. Check the host firewall, router forwarding and game visibility settings.
How do I install a dedicated Squad server?
Install it with SteamCMD — the dedicated server app id for Squad is 403240, so +app_update 403240 validate downloads or updates it. Config files usually live at SquadGame/ServerConfig/Server.cfg, SquadGame/ServerConfig/Admins.cfg, SquadGame/ServerConfig/Rcon.cfg.
Do these tools cost anything or need installing?
No. Everything runs in the page: no install, no sign-up, no cost. Enter your values and the result appears instantly, and you can copy the generated configs and commands with one click.