Build the console connect command and favourites steps, then triage failures step by step across GSLT, sv_lan, ports and version.
Team Fortress 2 workshop
Valve Class-Based Hero Shooter · Hero Shooter / Team Action FPS
Nine-class matrix, damage-falloff model, loadout slots, map/mode guide and MvM budgeting, plus six server-owner tools: server.cfg, tickrate/rate planning, ports, firewall, SteamCMD and SourceMod.
Player tools (7)
Instant interactive calculations and recipe plannersHealth, movement speed, role and matchup relations for all nine classes, with effective HP and duel advice.
Interp & autoexec Generator
ConfigGenerate client interp settings from your ping and budget, and see how server caps clamp your requests.
Damage Falloff & Effective Range
MeasuredEstimate post-falloff damage, shots-to-kill and effective range from an editable measured model; no official curve is claimed.
Loadout Slots & Unlock Planning
LoadoutCheck each class's slot conventions against the official wiki weapon categories, with how-to-obtain groups.
What ctf / cp / pl / koth and friends mean, their win conditions and player counts, plus the six Summer 2026 maps.
Allocate upgrade credits from an editable wave budget, separating team cash from personal cash; no hard-coded wave table.
Server admin and config generation (6)
Config files, startup scripts and command wizards for running a serverGenerate server.cfg item by item with unit checks, sv_pure side effects and official warnings inlined; passwords are never echoed.
SourceMod & MetaMod Deployment
Pluginstf/addons tree, load order and admin flag tiers, plus how MvM differs from a regular server.
Tickrate & Rate Cap Planner
TuningSeparate the -tickrate launch flag from cvars like sv_maxupdaterate, then compute both caps and what actually applies.
Official minimum set beside the upstream egg set, each labelled with its source level and what breaks if omitted.
Firewall Rule Generator
ScriptGenerate ufw / firewalld / iptables / Windows netsh rules from your ports; changing a port revokes prior confirmation.
Install/update, run script and systemd, plus the 32-bit packages that newer distros dropped and the manual workaround.
Team Fortress 2 Ports & Protocols
| Port | Protocol | Purpose |
|---|---|---|
| 27015 | UDP | Primary game traffic (official minimum set) |
| 27015 | TCP | RCON remote admin (official minimum set; needed only for remote tools) |
| 27020 | UDP | SourceTV spectating/recording (official minimum set; omitting breaks demos) |
| 27005 | UDP | clientport (upstream Pterodactyl egg default, not in the official guide) |
FAQ
- Which Team Fortress 2 server-admin tools are available?
- We list 6 tools for Team Fortress 2: server.cfg Generator & Linter, SourceMod & MetaMod Deployment, Tickrate & Rate Cap Planner, Port & Protocol Reference, Firewall Rule Generator, SteamCMD Deploy, GSLT & 32-bit Deps. All of them run straight in your browser.
- Which ports does Team Fortress 2 need open?
- Team Fortress 2 defaults to 27015/UDP, 27015/TCP, 27020/UDP, 27005/UDP. Use the actual instance configuration and allow only the listed protocols and ports. Check the host firewall, router forwarding and game visibility settings.
- How do I install a dedicated Team Fortress 2 server?
- Install it with SteamCMD — the dedicated server app id for Team Fortress 2 is 232250, so +app_update 232250 validate downloads or updates it. Config files usually live at tf/cfg/server.cfg, tf/cfg/motd.txt, tf/cfg/mapcycle.txt.
- Do these tools cost anything or need installing?
- No. Everything runs in the page: no install, no sign-up, no cost. Enter your values and the result appears instantly, and you can copy the generated configs and commands with one click.