Taming Solver
CoreFood counts, time, arrows/darts and narcotics from creature, level and taming multiplier — plus reverse solving for "I have N kibble". Anchors are editable in place
Studio Wildcard UE5 Dino Survival · Dinosaur Taming / Open World Survival
The only way to manage the server without joining the game: broadcast, force save, kick/ban, emergency cleanup and logs — with connection examples and a port-security warning
Food counts, time, arrows/darts and narcotics from creature, level and taming multiplier — plus reverse solving for "I have N kibble". Anchors are editable in place
ASA kibble is tiered by egg size across 6 tiers. Look up a creature's preferred tier, or an egg's uses, with full recipes
Egg temperature range, incubation and maturation times (including the 2.5× single-player bonus), fixes for out-of-range temperatures, plus mating interval and inheritance notes
Generates the full care timetable from birth time, and warns outright when maturation is too fast (or the cuddle interval too long) for 100% imprint to be reachable
Built on ASA's 55/45 inheritance and 3×2.5% mutation rolls: per-baby mutation chance, eggs per mutation on average, and a long-run comparison of split vs combined bloodlines
Converts wild points, taming effectiveness and invested levels into a final level, then checks whether it exceeds the 450 hard cap and would be deleted on restart
Gamma/Beta/Alpha element rewards, time limits, flyer rules, mechanics, meta armies and tribute lists for 10 bosses, plus the Island artifact cave routes
Shots, full resource bill, and how many days of tribe output that costs. Most tools stop at shot counts; this answers whether you can afford it
ASA's player level cap has four contradictory community readings. This uses a checklist: it totals what you tick and shows all four readings side by side
Best harvester, alternative and weight-reducing hauler for 12 resource types — in ARK the right creature is up to 5–10× more efficient
Builds the main config visually and flags multiplier conflicts before you copy — e.g. faster maturation with an unchanged cuddle interval, which pins imprint at 0%
The layer hosting panels rarely expose: per-level stat growth, engram points, item stack caps, custom level curves and NPC spawn replacements
Checks all four ASA boot traps before emitting the command: the _WP suffix, ServerAdminPassword placement, -WinLiveMaxPlayers, and the absence of a native Linux server
40+ in-game cheat commands across 5 groups, each with one-click copy. Case-sensitive — one wrong letter fails silently
The only way to manage the server without joining the game: broadcast, force save, kick/ban, emergency cleanup and logs — with connection examples and a port-security warning
Share survivors, dinos and items across maps: one shared clusterid plus a unique port triple per server, with generated launch lines, ini and collision detection
Estimates RAM, CPU, disk and upload bandwidth from player count, map count and mods, and suggests a restart cadence and structure density cap
Generates a ready-to-run backup script (RCON save, then archive) and a rollback order whose first step is snapshotting the current save
| Port | Protocol | Purpose |
|---|---|---|
| 7777 | UDP | Game port |
| 7778 | UDP | Raw UDP port (engine-reserved) |
| 27015 | UDP | Steam query / server listing |
| 27020 | TCP | RCON (optional, remote admin) |
SteamCMD appid 2430930
sudo useradd -m -s /bin/bash steam
sudo apt update && sudo apt install -y steamcmd lib32gcc-s1
sudo -u steam -i \
/usr/games/steamcmd +force_install_dir /opt/gameserver \
+login anonymous +app_update 2430930 validate +quit
ShooterGame/Saved/Config/WindowsServer/GameUserSettings.iniShooterGame/Saved/Config/WindowsServer/Game.iniARK: Survival Ascended (ASA) is the UE5 rebuild; its dedicated server is app id 2430930, pullable anonymously, but budget 50–60 GB of disk. Every port is UDP: 7777 for the game, 7778 engine-reserved, 27015 for the Steam query, plus 27020/TCP for RCON. Studio Wildcard licensed commercial ASA hosting exclusively to a single provider, which does not stop you self-hosting non-commercially on your own or rented hardware. UE5 blew up memory requirements: plan on 16 GB for ~30 players and 24 GB+ with CurseForge mods; ASA mods go through CurseForge rather than the Steam Workshop. Four high-frequency traps: the map name needs the case-sensitive _WP suffix; ServerAdminPassword must be the last ? argument; the real player cap is -WinLiveMaxPlayers; and there is no native Linux server build, only Proton/Wine plus Xvfb. The ini files live under WindowsServer, are case-sensitive, and must be edited only while the server is stopped (ARK writes them back on shutdown).