King of the Road

Range & Refuel Planner · Euro Truck Simulator 2

SCS Software European Long-Haul Trucking Sim · Trucking Simulation / Logistics

Player tools indexed: 5 Admin consoles: 5

Enter your actual in-game tank size and consumption to get full-tank range, refuel stops per trip, litres needed to reach a chosen station, and the saving from a price difference between origin and destination. Tank capacity is per-model accessory data with no official table, so nothing is hardcoded

Player tools (5)

Instant interactive calculations and recipe planners

Distance, freight rate, consumption, fuel price and tolls are all editable; reports hourly income in both real hours and compressed game hours and counts the fixed 10/11 h rest. SCS never published a EUR/km rate table, so no default is invented

#freight rate#two hourly bases
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Pure physics: wheel torque, tractive force, road speed in a chosen gear, and maximum grade including rolling and aero drag. Chassis types (4x2 / 6x2 / 6x2-4 / 6x4 / 8x4 / 8x4-4) and lift-axle behaviour are explained qualitatively only; the old tonnage bands and tank sizes had no source and were removed

#drivetrain#gradeability
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Enter your actual in-game tank size and consumption to get full-tank range, refuel stops per trip, litres needed to reach a chosen station, and the saving from a price difference between origin and destination. Tank capacity is per-model accessory data with no official table, so nothing is hardcoded

#range#refuel stops
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Two-way conversion between game time and real time (the ratio is editable: SCS never published one - the historical 24h ≈ 72 min figure and the widely cited 19x are shown side by side). Rest is a fixed 10 or 11 h, ferry time counts towards rest, and it tells you whether sleeping will make you late. Local career time is compressed; World of Trucks contracts run on real UTC

#time compression#deadline slack
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Hard client requirements (you must own the game; the dedicated server cannot access Workshop; server_packages mirrors the host map/DLCs/mods so a mismatch blocks joining), the fact that you search by session search id and not by server name, that direct search still works behind NAT, plus a troubleshooting tree

#search id#join troubleshooting
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Server admin and config generation (5)

Config files, startup scripts and command wizards for running a server

Builds the full official 26-key file from a single registry: 63/63/127/63 character limits, the official max_players ceiling of 8 (going higher requires explicitly confirming the unsupported g_max_convoy_size route), moderator_list count matching the indexed entries plus SteamID64 validation, virtual ports 100-200, LAN query port 27015-27020, timezones 0-2. Any violation blocks output entirely, and you can lint an existing file

#26 keys#violations block output
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Three provenance tiers kept apart: A - documented officially (uset g_console "1", export_server_packages); B - maintained by the community on the official forum (goto, g_set_time with decimals, g_set_weather 1=rain 2=sun with f/i, g_traffic only 0/1, g_flyspeed has no fixed range, warp defaults to 1.0); and the only three server-side moderator chat commands (/set_time, /set_rain_factor, /help) - there is no RCON, no UI and no runtime promotion. A blacklist of widely circulated but nonexistent commands is included

#tiered sources#nonexistent-command blacklist
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The full fix for "Server packages file not found": enable uset g_console "1" in config.cfg, load a map, open the console with ~ and run export_server_packages. Includes home-directory paths for all platforms, a checklist built from a real directory listing, the error text mapped to causes, and the roads_data_file_name absolute-path trap. This site does not generate that file - doing so offline would mean inventing data

#server_packages#absolute-path trap
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Virtual ports (100/101, officially not forwarded) are kept apart from physical ports (27015/27016, which need both TCP and UDP rules); the LAN query port must sit in 27015-27020; multi-instance planning (ports and token unique per instance) with collision detection; netsh / ufw / firewalld command text. No NAT punching, but direct search still connects

#virtual vs physical#TCP+UDP
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Anonymous SteamCMD install (ETS2 1948160 / ATS 2239530), the Linux executable bin/linux_x64/eurotrucks2_server, two fixes for steamclient.so, -homedir having to match on both sides, the four official startup parameters, the logon token having to be requested with the game appid 227300 (the wrong appid crashes the server on start), Ctrl+C to stop, server.log.txt / server.crash.txt and the known reason - 33 issue. Hardware requirements are not published, so none are guessed

#SteamCMD#1948160
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FAQ

Which Euro Truck Simulator 2 tools can I use online?
We list 5 tools for Euro Truck Simulator 2: Cargo Profit & Fuel Cost, Drivetrain & Gradeability Solver, Range & Refuel Planner, Time Compression & Delivery Planner, Joining a Convoy Session. All of them run straight in your browser.
Do these tools cost anything or need installing?
No. Everything runs in the page: no install, no sign-up, no cost. Enter your values and the result appears instantly, and you can copy the generated configs and commands with one click.