Two routes: search by name in the in-game Multiplayer browser, or add the address under Steam View - Game Servers - Favorites. Whether Favorites wants the query port or the game port is answered both ways by the hosting docs themselves (D8), so this site emits both candidates with their sources instead of guessing. A freshly started server needs a few minutes before it is listed
Connection & RCON Troubleshooting · Operation: Harsh Doorstop
Free moddable tactical shooter · Shooter / Tactical / Mod sandbox
Four symptom branches: running but unlisted (query port vs the panel allocation, startup not finished, client and server on different build tracks), visible but cannot join (the unsigned-mod signature SteamUGCManager_Failed_LoadWorkshopItem, non-ASCII server names), RCON will not connect (not enabled, the 7778 vs 7779 split, the example port 8000 being a demo value, Source RCON over TCP), config changes not applying (launch parameters override Game.ini, the config folder only appears after one full start)
Player tools (5)
Instant interactive calculations and recipe plannersFour symptom branches: running but unlisted (query port vs the panel allocation, startup not finished, client and server on different build tracks), visible but cannot join (the unsigned-mod signature SteamUGCManager_Failed_LoadWorkshopItem, non-ASCII server names), RCON will not connect (not enabled, the 7778 vs 7779 split, the example port 8000 being a demo value, Source RCON over TCP), config changes not applying (launch parameters override Game.ini, the config folder only appears after one full start)
Official Resources, Maps & Factions
ResourcesFour appids (game 736590, stable server 950900, closed-beta client 1307180, closed-beta server 1316480), ten playable maps (the AMP enum and the LinuxGSM MapCycle template agree name by name, plus AlDhakir and Jaziira which only the asset dump lists), fourteen faction blueprint names (including the official spelling BP_OOFactionInfo_Wehrmact, sic), ten upstream links with tiers, and the ecosystem RCON client library
The server does not download Workshop content on its own: fetch it yourself (from steamapps/workshop/content/736590/<id> after subscribing, or via workshop_download_item), upload it to HarshDoorstop/Mods/<MOD>, then select the map/faction/gamemode in the launch parameters to actually enable it; a leftover reference after removal stops the server from starting. Includes the counter-intuitive fact that the default map AAS-TestMap itself comes from Workshop item steam.90201159165580288
Round Timeline & Map Rotation
TimelinePure arithmetic over WarmupTime / RoundTimeLimit / TimeBetweenMatches / RoundScoreLimit: how long one match is, how long a full rotation takes, and the total for N matches. The template defaults RoundTimeLimit and RoundScoreLimit to 0, which this site reads as unlimited while stating plainly that the meaning of 0 is not officially documented (interpreted per UE4 convention, unverified). Also previews MapCycle.cfg - one short map name per line, never ini array syntax (C2)
Server admin and config generation (7)
Config files, startup scripts and command wizards for running a serverCapacity & Resource Budget
CapacityNo dedicated-server hardware requirement was ever published (only client specs: 8 GB minimum, 16 GB recommended, which cannot be reused). The circulating four-tier RAM table names no hosting provider and cannot be traced, so this site lists it as an untraceable claim rather than adopting it as a spec. Every field is editable, blank means not counted rather than zero, and the maths is a reproducible base plus per-player times players
Game 7777/UDP, query 27005/UDP, RCON 7779/TCP, plus the 7778/TCP that LinuxGSM uses (D1) - the ecosystem RCON client README states all four must be forwarded. AMP port table does not register the game port at all, which is why panels show only one port. Any cross-instance port collision refuses the whole plan instead of silently changing values
Firewall Rule Generator
FirewallFour platforms (ufw / firewalld / iptables / netsh). By default only the game and query UDP rules are emitted; both RCON ports are explicit opt-ins that come with a risk warning about handing the console to the internet plus an optional source IP/CIDR restriction. RCON is Source RCON over TCP, so no UDP rule is produced for it
Pick the stable track app_update 950900 (owning client 736590) or the development track app_update 1316480 (owning client 1307180, the closed beta); the development track comes with the executable rename and symlink steps verbatim from AMP updates.json because the two tracks ship different binary names. Optional Workshop download (IDs validated as digit strings). Backups emit copy commands only, preceded by a stop-the-server warning, and never a delete command
Startup Command Builder
StartupOptions are joined with question marks (that is AMP delimiter), the leading HarshDoorstop positional argument can be switched between the two upstream camps (D3), the bind IP is emitted only when a concrete address is given and its casing is selectable (D2, never hardcoded to 0.0.0.0), RCON is off by default and emits -EnableRCON with a placeholder password when enabled (D4), map and faction dropdowns share one source with free input, blank ticket counts are omitted (they are per-map, so no global default), and there are gates at 33 and 65 players
Game.ini Builder & Precheck
ConfigEighteen keys across five Script sections, sourced primarily from the real file in the LinuxGSM official config-template repository, with the six RCON keys pinned by the Unreal Header Tool dump (whose uint16 and uint32 types give the validation ranges). Two same-named Password keys are told apart by section-qualified ids. Full file and diff fragment come from one value function, any violation refuses the whole output, credentials are always placeholders, and the paste precheck names eight issue classes reporting only len=
RCON is standard Source RCON over TCP (proved by the client source packet format and the AMP description), so mcrcon-class tools work directly; it only listens with -EnableRCON or bEnabled=True. Commands are tiered: A for hits in the server dump, B+ for the hosting provider dedicated docs, C for single-source items marked unverified. The core rule is that the two entry points use opposite prefixes: the in-game console needs the admin prefix, an RCON client does not. The two camps on ban argument order are shown side by side (D15)
FAQ
- Which Operation: Harsh Doorstop tools can I use online?
- We list 5 tools for Operation: Harsh Doorstop: Join a Server & Which Port to Use, Connection & RCON Troubleshooting, Official Resources, Maps & Factions, Workshop Mods in Four Steps, Round Timeline & Map Rotation. All of them run straight in your browser.
- Do these tools cost anything or need installing?
- No. Everything runs in the page: no install, no sign-up, no cost. Enter your values and the result appears instantly, and you can copy the generated configs and commands with one click.