Evrima Branch

Firewall Rule Generator · The Isle

Dinosaur Survival Sim (Evrima branch) · Dinosaur Survival

Player tools indexed: 5 Admin consoles: 5

Four platforms: ufw / firewalld / iptables / netsh. Only the game UDP rule by default; queue TCP follows its toggle; the RCON rule requires an explicit opt-in plus a "exposing RCON hands over the server" warning and an optional admin source-IP restriction. Output never contains steam:// links

Player tools (5)

Instant interactive calculations and recipe planners

The Evrima list runs on EOS: set the in-game browser Session Filter to Unofficial and search by name. The Steam View->Game Servers favourite route is the fallback, and not every server publishes a Steam A2S query port. This site does not generate steam://connect links (Evrima direct-connect behaviour is unverified)

#EOS listing#no direct-connect
Open tool →

Triage tree for "not listed / DATA ACQUISITION FAILED / admin port unreachable": missing EOS credentials, branch mismatch (evrima/spiro/legacy), queue port not open (TCP), NAT loopback, file verification - all with official log signatures

#log signatures#EOS registration
Open tool →

Official site/roadmap/Steam discussions + the theisle.info community guide + the evrima-dev-knowledge modding KB + RCON client libraries in 8 languages and server managers, all logged with source tiers, no endorsements. No Steam Workshop (store category evidence); modding = server-side UE4SS Lua

#no Workshop#UE4SS Lua
Open tool →

Disk ~40GB (community guide checklist), slots recommended <=100 (dev-doc + egg rule, explicit confirmation gate above 100); RAM/CPU were never published -> fully editable measured model, 0 or blank means no solution, no invented numbers

#<=100 advisory#measured model
Open tool →

Growth time = measured baseline / GrowthMultiplier (explicit modelling assumption, 20 vs 40 advisory gate D11) + pure-arithmetic day/night, weather and migration timelines (45/20 min, 600-900s, 5400/10800/43200/7200s, all editable). No built-in species table: community growth data conflicts and drifts with patches; the page says where to read measured values

#growth multiplier#day/night & migration
Open tool →

Server admin and config generation (5)

Config files, startup scripts and command wizards for running a server

Game 7777 UDP (multi-instance range 7777-7779) / Queue 10000 TCP (must be open when bQueueEnabled=true, otherwise joins fail with DATA ACQUISITION FAILED) / RCON 8888 TCP (proprietary protocol). Four conflicting port claims shown side by side (D1/D2); any multi-instance collision rejects the whole plan

#multi-instance#four claims
Generate config →

Four platforms: ufw / firewalld / iptables / netsh. Only the game UDP rule by default; queue TCP follows its toggle; the RCON rule requires an explicit opt-in plus a "exposing RCON hands over the server" warning and an optional admin source-IP restriction. Output never contains steam:// links

#RCON closed by default#source-IP restriction
Generate config →

Anonymous install of 412680 + branch selector (evrima/spiro0.11.59.04/legacy; Spiro requires removing MapName=Gateway from Game.ini) + Linux sdk32/sdk64 steamclient.so symlinks + manual config-dir reminder (the server never creates the ini files) + the config-wipe-on-stop bug warning + optional systemd (off by default) + copy-only backups

#three branches#anonymous OK
Generate config →

Generates for three launch hosts (Windows exe / Linux Shipping binary / docker sh) with both the ?Port= and -Port= forms side by side (D8); EOS credentials are always emitted as placeholders (the function never accepts plaintext); -log and the auto-update/auto-restart bat loop are optional; MaxPlayerCount>100 confirmation gate (D9)

#?Port/-Port#credential placeholders
Generate config →

Whitelisted Game.ini key builder (TIGameSession ~40 keys with single-source labels + Admins/Whitelist/VIP SteamID64 BigInt validation + 23 case-sensitive AllowedClasses + the mutations "all commented or all listed" rule) + Engine.ini EOS block (placeholders) + full/diff modes from one source + reject-all-on-violation + paste precheck that never echoes passwords + complete proprietary RCON protocol reference (frame layout / 27+2 opcodes / three termination modes / no Slay)

#Game.ini#RCON protocol
Generate config →

The Isle Ports & Protocols

Port Protocol Purpose
7777 UDP Game port (player connections; multi-server hosts conventionally use 7777-7779, one per instance)
10000 TCP Queue system (TCP; must be open when bQueueEnabled=true, otherwise joins fail with DATA ACQUISITION FAILED. Default claim 10000; four conflicts shown in D2)

FAQ

Which The Isle server-admin tools are available?
We list 5 tools for The Isle: Port Matrix & Multi-Instance Planner, Firewall Rule Generator, SteamCMD Install & Deploy Script, Startup Command Builder, Game.ini Builder & RCON Reference. All of them run straight in your browser.
Which ports does The Isle need open?
The Isle defaults to 7777/UDP, 10000/TCP. Use the actual instance configuration and allow only the listed protocols and ports. Check the host firewall, router forwarding and game visibility settings.
How do I install a dedicated The Isle server?
Install it with SteamCMD — the dedicated server app id for The Isle is 412680, so +app_update 412680 validate downloads or updates it. Config files usually live at TheIsle/Saved/Config/WindowsServer/Game.ini, TheIsle/Saved/Config/WindowsServer/Engine.ini, TheIsle/Saved/Config/LinuxServer/Game.ini.
Do these tools cost anything or need installing?
No. Everything runs in the page: no install, no sign-up, no cost. Enter your values and the result appears instantly, and you can copy the generated configs and commands with one click.