EOS sessions · 12 keys / 2 ini files

Voyagers of Nera workshop

Nautical co-op survival (Early Access) · Survival / Sailing / Co-op

Player tools indexed: 5 Admin consoles: 8

Voyagers of Nera server quick reference: two UDP ports — 7777 (game traffic, the port players join on) and 7778 (beacon traffic, derived as game port + 1: AMP encodes this as a structural rule via ChildPorts Offset: 1 in ports.json, and the official doc says verbatim that you must open "your configured port and port+1"). There is no query port: the session layer is Epic Online Services (official verbatim, "uses Epic Online Services (EOS) to host and advertise online sessions, including dedicated servers", and AMP's join/leave regexes both read platform: RedpointEOS), so this site registers no A2S protocol and generates no Steam-protocol join link (AMP's own Meta.EndpointURIFormat is literally {ip}:{GamePort}, with no protocol prefix). Dedicated-server appid 3937860 (Voyagers of Nera (Dedicated Server), type=Tool, oslist=windows); client appid 2686630 (developer Treehouse Games, publishers Treehouse Games and Fireshine Games, released 16 Sep, 2025, still in Early Access). Configuration lives in two ini files under BoatGame/Saved/PersistedData/CustomConfig/: CustomHostServerUserSettings.ini (4 keys, section [Script/BoatGame.BGCustomHostServerSettings]) and CustomGameUserSettings.ini (8 keys, section [Script/BoatGame.BGCustomGameSettings]); the official settings table lists 11 of them and the AMP-shipped template carries one more, DisableEncumbrance. All 16 AMP parameters are written to ini and none travel on the command line, with the parameter format -{0}={1} unquoted. The player cap is 10, agreed by four sources (official table, AMP, egg, official wiki). The admin surface is reading a log file (AdminMethod=TailLogFile, AdminPortRef=0); there is no networked remote-management port, no upstream artifact lists any console command, and SupportsLiveSettingsChanges=False, so changing a setting means editing the ini and restarting. The Linux runtime differs between the two panels: AMP uses Proton GE while the egg uses Wine (registered side by side, not adjudicated). Anonymous SteamCMD login is confirmed verbatim by the official doc (login anonymous / app_update 3937860), which also states this route needs neither game ownership nor a Steam login; AMP additionally pulls component appid 1007 into BoatGame/Binaries/Win64. This title does have a grade-A official hosting document (the developer's Notion page, last edited 2026-08-11, with an 11-row settings table and a full Troubleshooting section), linked from the official wiki FAQ.

Player tools (5)

Instant interactive calculations and recipe planners

Five branches, each anchored to the official troubleshooting section: timeout, self-connect on the same IP, fails to start, version mismatch, LAN-only

buildid timelines for three branches, the same-minute cross-check against 0.16.15.48136 with the downgrade reason, and announcements classified by content type

Server admin and config generation (8)

Config files, startup scripts and command wizards for running a server

The beacon port is derived from the game port (+1); multi-instance step must be >= 2 with collision detection

12 keys across two files and two sections, each carrying the official Allowed Values; full file and diff share one source; paste preflight included

Voyagers of Nera Ports & Protocols

Port Protocol Purpose
7777 UDP Game traffic (the join port, and the port EOS advertises the session on)
7778 UDP Beacon traffic (derived as game port + 1; both upstream sources state it as a rule)

Voyagers of Nera Dedicated Server Install (SteamCMD)

SteamCMD appid 3937860

sudo useradd -m -s /bin/bash steam
sudo apt update && sudo apt install -y steamcmd lib32gcc-s1
sudo -u steam -i \
  /usr/games/steamcmd +force_install_dir /opt/gameserver \
  +login anonymous +app_update 3937860 validate +quit

https://treehousegames.notion.site/How-to-Host-Dedicated-Servers-1debc50b8edb803b9d5bd4dbfdb32c2c

Voyagers of Nera Config file paths

  • BoatGame/Saved/PersistedData/CustomConfig/CustomHostServerUserSettings.ini
  • BoatGame/Saved/PersistedData/CustomConfig/CustomGameUserSettings.ini

Server notes

The server ships as a Windows binary only, and the two panels give two different Linux runtimes: AMP uses Proton GE (App.ExecutableLinux=.proton/proton, fetched from GloriousEggroll/proton-ge-custom, with releases from 11.4 upward carrying a -x86_64 suffix) while the egg uses Wine (WINEDEBUG=-all, plus an XVFB switch defaulting to 0). The official doc describes Windows paths only, so every Linux fact comes from panel artifacts. The official doc names two causes of a server that will not start: the host missing the Root CAs that EOS depends on (the fix is pointed at "Solution 2: Updating windows certificates" in the developer Discord FAQ, which could not be read this round, so only the pointer is registered), and a non-writable save directory at {INSTALL_DIRECTORY}/BoatGame/Saved/PersistedData. Pure LAN play is supported, but the official doc states plainly that the server needs an internet connection to start up correctly. Logs are not produced by default: -log gives console output and -LoggingInShippingEnabled=true writes log files to BoatGame/Saved/Logs; the official doc warns they get very large and recommends periodic restarts and cleanup. AMP's update flow overwrites both ini files from the factory template (OverwriteExistingFiles: true), silently reverting hand edits, so back up before changing anything. EOS_OVERRIDE_HOST_IP can only be a host/container OS environment variable — the official doc says verbatim that it "will not function if supplied as a command line argument" — and warns against using it when several servers or games share one machine, since it changes the setting for every EOS-backed game.

FAQ

Which Voyagers of Nera tools can I use online?
We list 5 tools for Voyagers of Nera: Join & Direct Connect, Connection Triage, Resources & Upstream Sources, Version Anchor, Gathering & Combat Multiplier Lab. All of them run straight in your browser.
Do these tools cost anything or need installing?
No. Everything runs in the page: no install, no sign-up, no cost. Enter your values and the result appears instantly, and you can copy the generated configs and commands with one click.