Traits & Occupation Planner
EssentialBalance positive perks with free negative traits, mutual exclusion checks, and one-click meta build presets
The Indie Stone Hardcore Zombie Sim · Zombie Survival / Isometric RPG
Visual form generating the full ini (identity/PVP/voice/safehouse/RCON/mods/anti-cheat) plus firewall rules and an A2S query snippet
Balance positive perks with free negative traits, mutual exclusion checks, and one-click meta build presets
Vehicle models, engine quality vs condition, battery charging, muffler noise, and hotwiring calculator
Day 1-9 Life and Living TV XP schedule, skill book multipliers, and AEBS helicopter warnings
Sort 16 melee weapons by damage, crit, durability, range and multi-hit, with notes on the katana 8.0 fixed damage
18 firearms compared by ammo, capacity, damage, range and noise; noise ÷ 10 estimates the horde aggro radius
B42 calorie-pool model (-2200…+3700): weight change rate, days to target, and the protein Strength XP bonus
32,775 cumulative XP to level 10 — compute XP needed, effective book multiplier and required actions per level band
Step-by-step breakdown of the blacksmithing, welding and farming chains with skill gates and total XP
Compute load vs rating, coverage radius, fuel endurance and failure risk — avoid overload and indoor CO poisoning
22 common foods sorted by calories, carbs, lipids, protein and shelf life, with a non-perishable filter
Extract WorkshopItems, Mods, and Map parameters from Steam Workshop collections/URLs for servertest.ini
Water/electricity shutoff, sprinters lore, infection transmission, loot rarity and 5 presets
God mode, teleport, item spawn, zombie horde, helicopter trigger, and ban commands
Visual form generating the full ini (identity/PVP/voice/safehouse/RCON/mods/anti-cheat) plus firewall rules and an A2S query snippet
Generate Linux/Windows start scripts and a systemd unit sized to your RAM — fixes the B42 default -Xmx boot failure
Generate Linux/Windows backup scripts with 14-day rolling retention for the ini, SandboxVars.lua and save folder
| Port | Protocol | Purpose |
|---|---|---|
| 16261 | UDP | Main port (Steam query + game traffic) |
| 16262 | UDP | Direct-connect port (fallback when Steam is unreachable) |
| 27015 | TCP | RCON remote admin (optional, off by default) |
SteamCMD appid 380870
sudo useradd -m -s /bin/bash steam
sudo apt update && sudo apt install -y steamcmd lib32gcc-s1
sudo -u steam -i \
/usr/games/steamcmd +force_install_dir /opt/gameserver \
+login anonymous +app_update 380870 validate +quit
Zomboid/Server/<服务器名>.iniZomboid/Server/<服务器名>_SandboxVars.luaZomboid/Server/<服务器名>_spawnpoints.luaProjectZomboid64.jsonThe dedicated server is app id 380870 — not the 108600 of the retail game. UDP only is enough: 16261 is the main port and 16262 the direct-connect port; builds before 41.77 used the 8766/8767 pair instead, so if your server is old or players report they cannot connect, forwarding those too is the safe move. RCON is off by default and only needs 27015/TCP when enabled. Two things break new hosts: first, -Xms/-Xmx inside ProjectZomboid64.json (or StartServer64.sh) must be raised by hand — the stock values fail outright on worlds over ~4 GB with a memory error. Second, **the server rewrites the .ini from memory when it shuts down**, so every .ini edit has to be made while the server is stopped; edits made while it runs are not persisted and get clobbered on the next shutdown. In the mod settings, Workshop ID lists are separated by **semicolons** — commas break parsing and the mods silently fail to load. Map-expansion mods such as Raven Creek must be registered in both Mods= and WorkshopItems= in the .ini.