Sleeper Hit / 6-player

7 Clearance Levels & Hacker Tiers · Abiotic Factor

48-Rule World Workshop & 7-Tier Clearance Routes · 6-Player Research Survival · Paranormal Research Survival / Base Building

Player tools indexed: 10 Admin consoles: 8

7 clearance levels (Blue/Orange/Violet/Red/Yellow/Green/Black) but only 6 tool tiers — the numbers differ. Black Level 7 also uses the Gatekey (Tier 6); there is no Tier 7

Player tools (10)

Instant interactive calculations and recipe planners

PowerSocketsOffAtNight defaults to True — sockets go dark at night. Closes the loop between generation, load and overnight drain: will you make it to dawn, and how many batteries short?

#Power#Blackout
Open tool →

Turns the joint effect of FoodSpoilSpeedMultiplier and RefrigerationEffectivenessMultiplier into a relative shelf life; also covers sink refill rate and tainted water

#Spoilage#Refrigeration
Open tool →

7 clearance levels (Blue/Orange/Violet/Red/Yellow/Green/Black) but only 6 tool tiers — the numbers differ. Black Level 7 also uses the Gatekey (Tier 6); there is no Tier 7

#Clearance#Gatekey
Open tool →

Compare starting points, skill and XP bonuses across all 9 jobs. Defense Analyst carries Slow Learner — a nominal +75% is really only +40%

#Jobs#Slow Learner
Open tool →

Skills cap at level 20 with 91,655 XP total, and level 19→20 alone costs 10,900. Combines the global multiplier, job bonus and Slow Learner into one real rate

#Skills#XP
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Hunger, thirst, fatigue and continence each have their own multiplier. Convert to hours remaining and see what your expedition pack must prioritise

#Drain#Expedition
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Your pack is capped by slots and weight; the real limit is the smaller one. Tells you whether to level Strength (+2 per level) or raise ItemStackSizeMultiplier

#Carry weight#Stack size
Open tool →

Folds 9 enemy-related settings into one 0–100 scale and breaks out each contribution, so you can see which single setting is pushing difficulty up

#Difficulty#Breakdown
Open tool →

DeathPenalties has 6 tiers (0–5) deciding keep/drop/destroy; DurabilityLossOnDeathMultiplier decides gear durability loss — together they define how much dying hurts

#Death penalty#Durability
Open tool →

Server admin and config generation (8)

Config files, startup scripts and command wizards for running a server

Vanilla has no text console commands; admin actions go through the in-game GUI. god / noclip come from a UE4SS mod, and spawnitem / setxp / instantcraft do not exist at all

#Vanilla GUI#UE4SS
Generate config →

Line-by-line: missing header, unknown keys, known typos (ApocalypticAbilties), type errors, out-of-range values and dependency conflicts

#Lint#Typos
Generate config →

Three files, three concerns: which you must create yourself and which the server generates. Crossplay is set only via CrossplaySetting in GameUserSettings.ini

#Paths#Crossplay
Generate config →

Both UDP 7777 and 27015 must be open — opening only one is the top cause of "direct connect works but the server is not listed". Commands for four platforms plus verification

#UDP#Firewall
Generate config →

FAQ

Which Abiotic Factor tools can I use online?
We list 10 tools for Abiotic Factor: Power Grid & Night Battery Solver, Cooking & Refrigeration Lab, 7 Clearance Levels & Hacker Tiers, 9 Jobs & Trait Planner, Skill Levelling Planner, Survival Budget (4 Needs), Inventory & Carry Bottleneck, Threat Index, Death Penalty & Durability Loss, Squad Size & Expedition Supply. All of them run straight in your browser.
Do these tools cost anything or need installing?
No. Everything runs in the page: no install, no sign-up, no cost. Enter your values and the result appears instantly, and you can copy the generated configs and commands with one click.