Sleeper Hit / 6-player

Squad Size & Expedition Supply · Abiotic Factor

48-Rule World Workshop & 7-Tier Clearance Routes · 6-Player Research Survival · Paranormal Research Survival / Base Building

Player tools indexed: 10 Admin consoles: 8

Default 6, hard cap 24, but community testing shows frame drops past 16. Totals your supply run and grades the size risk

Player tools (10)

Instant interactive calculations and recipe planners

PowerSocketsOffAtNight defaults to True — sockets go dark at night. Closes the loop between generation, load and overnight drain: will you make it to dawn, and how many batteries short?

#Power#Blackout
Open tool →

Turns the joint effect of FoodSpoilSpeedMultiplier and RefrigerationEffectivenessMultiplier into a relative shelf life; also covers sink refill rate and tainted water

#Spoilage#Refrigeration
Open tool →

7 clearance levels (Blue/Orange/Violet/Red/Yellow/Green/Black) but only 6 tool tiers — the numbers differ. Black Level 7 also uses the Gatekey (Tier 6); there is no Tier 7

#Clearance#Gatekey
Open tool →

Compare starting points, skill and XP bonuses across all 9 jobs. Defense Analyst carries Slow Learner — a nominal +75% is really only +40%

#Jobs#Slow Learner
Open tool →

Skills cap at level 20 with 91,655 XP total, and level 19→20 alone costs 10,900. Combines the global multiplier, job bonus and Slow Learner into one real rate

#Skills#XP
Open tool →

Hunger, thirst, fatigue and continence each have their own multiplier. Convert to hours remaining and see what your expedition pack must prioritise

#Drain#Expedition
Open tool →

Your pack is capped by slots and weight; the real limit is the smaller one. Tells you whether to level Strength (+2 per level) or raise ItemStackSizeMultiplier

#Carry weight#Stack size
Open tool →

Folds 9 enemy-related settings into one 0–100 scale and breaks out each contribution, so you can see which single setting is pushing difficulty up

#Difficulty#Breakdown
Open tool →

DeathPenalties has 6 tiers (0–5) deciding keep/drop/destroy; DurabilityLossOnDeathMultiplier decides gear durability loss — together they define how much dying hurts

#Death penalty#Durability
Open tool →

Server admin and config generation (8)

Config files, startup scripts and command wizards for running a server

Vanilla has no text console commands; admin actions go through the in-game GUI. god / noclip come from a UE4SS mod, and spawnitem / setxp / instantcraft do not exist at all

#Vanilla GUI#UE4SS
Generate config →

Line-by-line: missing header, unknown keys, known typos (ApocalypticAbilties), type errors, out-of-range values and dependency conflicts

#Lint#Typos
Generate config →

Three files, three concerns: which you must create yourself and which the server generates. Crossplay is set only via CrossplaySetting in GameUserSettings.ini

#Paths#Crossplay
Generate config →

Both UDP 7777 and 27015 must be open — opening only one is the top cause of "direct connect works but the server is not listed". Commands for four platforms plus verification

#UDP#Firewall
Generate config →

FAQ

Which Abiotic Factor tools can I use online?
We list 10 tools for Abiotic Factor: Power Grid & Night Battery Solver, Cooking & Refrigeration Lab, 7 Clearance Levels & Hacker Tiers, 9 Jobs & Trait Planner, Skill Levelling Planner, Survival Budget (4 Needs), Inventory & Carry Bottleneck, Threat Index, Death Penalty & Durability Loss, Squad Size & Expedition Supply. All of them run straight in your browser.
Do these tools cost anything or need installing?
No. Everything runs in the page: no install, no sign-up, no cost. Enter your values and the result appears instantly, and you can copy the generated configs and commands with one click.