Two paths: the public list and a custom direct connect
Console command reference · CryoFall
Sci-fi colony survival sim · Survival / Simulation / PvP
133 source commands cross-checked against the 103 documented ones, tiered
Player tools (5)
Instant interactive calculations and recipe plannersBranching by symptom, including unreliable UPnP and same-machine NAT loopback
The official per-player-count tiers plus .NET Runtime 6.0
v1.33.1.15 triple-corroborated, frozen state, and whether to delete saves
71 official rates validated against source ranges; no unverified file syntax
Server admin and config generation (7)
Config files, startup scripts and command wizards for running a serverPlayer counts mapped to the official hardware tiers, no invented per-player formula
UDP 6000 plus the Master Server; no RCON and no Steam query port
Open UDP 6000 on Linux; on Windows allow dotnet.exe
Anonymous login for 1061710; three download routes side by side
The loadOrNew / load / new flags and the stop command
24 keys in 3 sections; GUIDs always emitted empty; nicknames grant admin
133 source commands cross-checked against the 103 documented ones, tiered
CryoFall Ports & Protocols
| Port | Protocol | Purpose |
|---|---|---|
| 6000 | UDP | The game port and the one players connect to; officially 6000 by default and changeable in Data/SettingsServer.xml |
CryoFall Dedicated Server Install (SteamCMD)
SteamCMD appid 1061710
sudo useradd -m -s /bin/bash steam
sudo apt update && sudo apt install -y steamcmd lib32gcc-s1
sudo -u steam -i \
/usr/games/steamcmd +force_install_dir /opt/gameserver \
+login anonymous +app_update 1061710 validate +quit
https://wiki.atomictorch.com/index.php/CryoFall/Server/Setup
CryoFall Config file paths
Data/SettingsServer.xmlData/ModsConfig.xmlData/ServerRates.configData/ServerIcon.pngData/Saves/Binaries/Server/CryoFall_Server.dll
Server notes
First, a correction to what this site used to say: the old overview claimed the official guide warns against touching the misc and network sections of SettingsServer.xml. No such warning exists - the official page says the opposite, that every setting has an XML comment explaining it so it should be straightforward. The real caveats are per key: the official comments for ip and master_server_client_port are marked "(For expert users only!)", and the two GUID keys carry explicit do-not-modify and erase-if-you-copy-this-file warnings. Changing the port is a perfectly normal thing to do. Second, this game has no RCON (AMP sets AdminMethod to STDIO and AdminPortRef to 0); administration works by putting your nickname into server_operators_list, then connecting to your own server, opening the console with ~ and prefixing commands with /. Third, the server list runs through the developer Master Server rather than the Steam query protocol, so nothing built on A2S or gamedig can see it (cryofall has 0 occurrences in node-gamedig lib/games.js); you are listed only with is_public_server set to 1, and when the client runs on the same machine you may be unable to join yourself from the community list because of NAT routing - the official guide says to add localhost:6000 under Custom servers instead. Fourth, the first start must use loadOrNew or the config files are never generated; shut down with stop 60 plus a message (60 is the delay in seconds), and the official guide notes the console scrolls fast so pasting the whole line beats typing it. Fifth, the rates live in a separate Data/ServerRates.config: 71 official rates, all commented out with a leading # until you remove it, and an operator can also edit them in game via ESC and the Edit button. Sixth, the official hardware table is tiered by player count (about 30/100/200/300 players mapping to 1.5/2/2/2.5 GB of RAM) and it explicitly does not recommend 1-core machines (saving a world snapshot needs a second core) while calling more than two cores redundant (the simulation runs sequentially, networking excepted). Seventh, the game has been frozen at v1.33.1.15 since 2022-07 (the latest commit message on the official source repo is that exact version string and the client public buildid 9211694 was stamped 58 minutes earlier), while the two official wiki pages stopped at 2023-06-14 and 2021-10-11 - about nine months behind the source - so this site takes the 133 source commands as authoritative and cross-checks them against the 103 documented ones.
FAQ
- Which CryoFall server-admin tools are available?
- We list 7 tools for CryoFall: Capacity budget, Ports and the list channel, Firewall rules, Install and deploy, Start and stop, SettingsServer.xml generator, Console command reference. All of them run straight in your browser.
- Which ports does CryoFall need open?
- CryoFall defaults to 6000/UDP. Use the actual instance configuration and allow only the listed protocols and ports. Check the host firewall, router forwarding and game visibility settings.
- How do I install a dedicated CryoFall server?
- Install it with SteamCMD — the dedicated server app id for CryoFall is 1061710, so +app_update 1061710 validate downloads or updates it. Config files usually live at Data/SettingsServer.xml, Data/ModsConfig.xml, Data/ServerRates.config.
- Do these tools cost anything or need installing?
- No. Everything runs in the page: no install, no sign-up, no cost. Enter your values and the result appears instantly, and you can copy the generated configs and commands with one click.