Science Ratios & SPM
12 PacksAll 12 science packs (7 base + 5 Space Age), live machine counts per module setup
Wube Software Automation · Automation / Base Building
Tile-accurate reactor neighbour bonus, plus optimal fusion generators and Gleba heating tower ratios
All 12 science packs (7 base + 5 Space Age), live machine counts per module setup
Since 2.0.7 beacons scale with √n: total effect, marginal gain, and how far the old linear model overshoots
Tile-accurate reactor neighbour bonus, plus optimal fusion generators and Gleba heating tower ratios
Throughput matrix for 4 belt tiers × 4 stack levels, plus backpressure diagnosis when ratios look right but the line jams
Output distribution across five tiers, 25% recycler return, and crafts needed per legendary
Foundation weight → thrusters → speed → asteroid pressure, with hard layout constraints like the southern thruster edge
Allocates in fixed priority (heavy → lubricant/solid fuel → light → gas) and reports real gas output and shortfall
Recursively expands any product: machines per stage and total demand folded back to raw ore
Cycle time, loading bottleneck and trains needed — the limit is almost always inserters, not capacity
Evolution = time + pollution + nest kills, with a contribution breakdown and the current biter tier
Full-field generator with preflight validation: catches missing token on public servers, allow_commands=true and other silent failures
Ore frequency / size / richness, starting area, water and cliffs, nest density — barely exposed by hosting panels
Pollution spread, the three evolution factors and nest expansion — pairs with the player-side evolution estimator
Searchable reference across cheats, world/biters, force bonuses and server ops
Generates the install script (with a glibc precheck), systemd unit, backup script, firewall rules and start commands at once
Version parity check, mod-list.json generator, official API sync script and a 9-item preflight checklist