Flag Range Planner
CoreCompare all seven flag sizes (80×80 → 272×272) and work out which tier your layout needs
2D Pixel Sandbox · Colony Calculators & Dual-Syntax Server Console · 2D Sandbox / Colony Sim
Correct male-to-female ratio, daily feed cost and yield — flags surplus males that should be culled
Compare all seven flag sizes (80×80 → 272×272) and work out which tier your layout needs
Population-driven rating (Tiny 0+ / Small 6+ / Average 12+ / Large 18+ / Huge 24+) and how many settlers you still need
All 18 roles with unlock conditions and which work zone each can run (Guard: 825 HP / speed 35)
Only three work zones exist (Forestry / Husbandry / Fertilize); the latter two are role-locked. Mining, hunting and fishing are innate jobs, not zones
Weighted happiness score from room size, furniture, food and personality — with strike-risk verdict and the cheapest improvement
Correct male-to-female ratio, daily feed cost and yield — flags surplus males that should be culled
Reclaim cost (5 logs per plot), 40% fertilizer speedup and crop cycles → 30-day output and farmer headcount
Estimate shared-chest coverage against flag area to spot under- or over-provisioning before hauling eats your throughput
16 recruitable NPCs plus 4 non-recruitable visitors; your house count is the hard recruitment cap and over-recruiting causes strikes
NPCs double hunger drain and add +20% boss HP each (counted up to 10) — and NPCs never respawn once dead
Generate cfg/server.cfg — NOT JSON, but the custom SERVER = { key = value } format
Generate world rules — syntax is key: value (colon), completely different from server.cfg; a mistake means the world fails to load
The full nine steps to change world settings, with a folder/zip name consistency check and a hard stop-the-server warning
Necesse uses only UDP 14159. Check OS firewall, cloud security group and router forwarding layer by layer, with ufw / iptables / firewalld commands
Pull the dedicated server via SteamCMD appid 1169370 and generate a systemd unit plus daily ops commands
Commands grouped by server / player / chat, one click to copy
Generate a backup script and crontab entry from your interval and retention, estimate disk usage, and warn to stop the server first
Quantify the trade-offs of pauseWhenEmpty (CPU saved vs settlements halted), slots, maxClientLatencySeconds and giveClientsPower