Builds the direct-connect address from game port 7777 and corrects the upstream habit of using the query port
No One Survived workshop
Zombie-apocalypse survival crafting · Survival Crafting / Base Defense
No One Survived server quick reference: two UDP ports — 7777 (game traffic, the port players join on) and 27015 (Steam query traffic, which the server listing depends on). Dedicated-server appid 2329680 (NoOneSurvivedDedicatedServer, type=Tool, installdir NoOneSurvivedDedicatedServer); client appid 1963370 (developer and publisher both Cat Play Studio). UE4 layout, with config in WRSH/Saved/Config/WindowsServer/Game.ini (25 keys across [GameSettings] 16 and [ServerSetting] 9) and WRSH/Saved/Config/WindowsServer/Engine.ini (3 keys under [URL] and [OnlineSubsystemSteam]). The command line carries only ports and the bind address: all 27 parameters in AMP config.json are marked IncludeInCommandLine=false, so none of them travels on the command line. Administration is standard input (AdminMethod=STDIO, AdminPortRef=0) — there is no networked remote-management port. The dedicated server's appinfo oslist is an empty string, but two independent upstream artifacts both treat it as a Windows binary, so Linux needs Wine plus the winetricks packages vcrun2022 and corefonts. SteamCMD supports anonymous login. There is no grade-A official hosting document for this title: the official domain does not resolve and both node-gamedig and LinuxGSM return zero hits, so every fact here comes from three upstream artifacts cross-checking each other — the AMP template (byte-verified against the panel CDN by md5), the official Pterodactyl egg, and Steam appinfo.
Player tools (5)
Instant interactive calculations and recipe plannersFive-way triage: not listed, cannot connect, timed out, version mismatch, missing save
Store page, SteamDB and both upstream templates; states plainly that the official site does not resolve and workshop support is unverified
buildid timelines for three branches on both appids, with the announcement cross-check and why confidence is downgraded
Projects wave size and sprinter share from the official multiplier parameters; every multiplier is editable
Server admin and config generation (8)
Config files, startup scripts and command wizards for running a serverValidates the player cap against both the AMP and egg figures; memory is an editable measured value
Game and query ports listed by role, with multi-instance allocation and collision detection
Two UDP ports across four platforms; never emits a rule for the RCON port that does not exist
Anonymous dedicated-server download, three branches, and Windows / Wine / Docker variants
Reproduces the AMP command line verbatim and shares one port state with Engine.ini
25 keys across two sections plus three Engine.ini keys, with paste preflight and near-miss spelling callouts
Reproduces the upstream prefix initialisation and five environment variables verbatim, winetricks dependencies included
No RCON port, a STDIO admin surface, two shutdown readings and the password safety note
No One Survived Ports & Protocols
| Port | Protocol | Purpose |
|---|---|---|
| 7777 | UDP | Game traffic (the port players join on) |
| 27015 | UDP | Steam query traffic (the server listing needs it; it is not the join port) |
No One Survived Dedicated Server Install (SteamCMD)
SteamCMD appid 2329680
sudo useradd -m -s /bin/bash steam
sudo apt update && sudo apt install -y steamcmd lib32gcc-s1
sudo -u steam -i \
/usr/games/steamcmd +force_install_dir /opt/gameserver \
+login anonymous +app_update 2329680 validate +quit
No One Survived Config file paths
WRSH/Saved/Config/WindowsServer/Game.iniWRSH/Saved/Config/WindowsServer/Engine.ini
Server notes
Only a Windows server binary is published; Linux deployment needs Wine plus the winetricks packages vcrun2022 and corefonts (the verbatim value of the egg WINETRICKS_RUN). The upstream Wine init stage deletes the whole prefix and then runs wineboot --init, so back up WRSH/Saved/ before any rebuild. There is no networked remote-management port (AdminMethod=STDIO, AdminPortRef=0) and no upstream artifact lists a single usable console command; upstream sets SupportsLiveSettingsChanges to False, so changing a setting means editing Game.ini and restarting. Shutdown has two readings listed side by side: AMP ExitMethod=OS_CLOSE (under which ExitString=stop is never sent) and the egg SIGINT. For the player cap AMP allows 2-50 while the egg allows 1-100 but forbids user edits; both readings are registered side by side.
FAQ
- Which No One Survived tools can I use online?
- We list 5 tools for No One Survived: Join & Direct Connect, Connection Triage, Resources & Upstream Sources, Version Anchor, Zombie Wave & Difficulty Lab. All of them run straight in your browser.
- Do these tools cost anything or need installing?
- No. Everything runs in the page: no install, no sign-up, no cost. Enter your values and the result appears instantly, and you can copy the generated configs and commands with one click.