Two ports + 25-key INI

No One Survived workshop

Zombie-apocalypse survival crafting · Survival Crafting / Base Defense

Player tools indexed: 5 Admin consoles: 8

No One Survived server quick reference: two UDP ports — 7777 (game traffic, the port players join on) and 27015 (Steam query traffic, which the server listing depends on). Dedicated-server appid 2329680 (NoOneSurvivedDedicatedServer, type=Tool, installdir NoOneSurvivedDedicatedServer); client appid 1963370 (developer and publisher both Cat Play Studio). UE4 layout, with config in WRSH/Saved/Config/WindowsServer/Game.ini (25 keys across [GameSettings] 16 and [ServerSetting] 9) and WRSH/Saved/Config/WindowsServer/Engine.ini (3 keys under [URL] and [OnlineSubsystemSteam]). The command line carries only ports and the bind address: all 27 parameters in AMP config.json are marked IncludeInCommandLine=false, so none of them travels on the command line. Administration is standard input (AdminMethod=STDIO, AdminPortRef=0) — there is no networked remote-management port. The dedicated server's appinfo oslist is an empty string, but two independent upstream artifacts both treat it as a Windows binary, so Linux needs Wine plus the winetricks packages vcrun2022 and corefonts. SteamCMD supports anonymous login. There is no grade-A official hosting document for this title: the official domain does not resolve and both node-gamedig and LinuxGSM return zero hits, so every fact here comes from three upstream artifacts cross-checking each other — the AMP template (byte-verified against the panel CDN by md5), the official Pterodactyl egg, and Steam appinfo.

Player tools (5)

Instant interactive calculations and recipe planners

buildid timelines for three branches on both appids, with the announcement cross-check and why confidence is downgraded

Server admin and config generation (8)

Config files, startup scripts and command wizards for running a server

No One Survived Ports & Protocols

Port Protocol Purpose
7777 UDP Game traffic (the port players join on)
27015 UDP Steam query traffic (the server listing needs it; it is not the join port)

No One Survived Dedicated Server Install (SteamCMD)

SteamCMD appid 2329680

sudo useradd -m -s /bin/bash steam
sudo apt update && sudo apt install -y steamcmd lib32gcc-s1
sudo -u steam -i \
  /usr/games/steamcmd +force_install_dir /opt/gameserver \
  +login anonymous +app_update 2329680 validate +quit

https://store.steampowered.com/app/1963370/No_One_Survived/

No One Survived Config file paths

  • WRSH/Saved/Config/WindowsServer/Game.ini
  • WRSH/Saved/Config/WindowsServer/Engine.ini

Server notes

Only a Windows server binary is published; Linux deployment needs Wine plus the winetricks packages vcrun2022 and corefonts (the verbatim value of the egg WINETRICKS_RUN). The upstream Wine init stage deletes the whole prefix and then runs wineboot --init, so back up WRSH/Saved/ before any rebuild. There is no networked remote-management port (AdminMethod=STDIO, AdminPortRef=0) and no upstream artifact lists a single usable console command; upstream sets SupportsLiveSettingsChanges to False, so changing a setting means editing Game.ini and restarting. Shutdown has two readings listed side by side: AMP ExitMethod=OS_CLOSE (under which ExitString=stop is never sent) and the egg SIGINT. For the player cap AMP allows 2-50 while the egg allows 1-100 but forbids user edits; both readings are registered side by side.

FAQ

Which No One Survived tools can I use online?
We list 5 tools for No One Survived: Join & Direct Connect, Connection Triage, Resources & Upstream Sources, Version Anchor, Zombie Wave & Difficulty Lab. All of them run straight in your browser.
Do these tools cost anything or need installing?
No. Everything runs in the page: no install, no sign-up, no cost. Enter your values and the result appears instantly, and you can copy the generated configs and commands with one click.