Pure expectation maths: expected damage per shot, expected DPS with crit / weakspot / status bonuses, expected damage per magazine, sustained DPS including reload, and the marginal value of crit rate. Named values from official balance notes are quoted with their dates. The developer never published an affix pool or stat table, so the four invented mods were removed
Once Human workshop
Starry Studio / NetEase supernatural open-world survival · New Weird / Multiplayer Open-World Survival
Player side: weapon damage expectation with the marginal value of crit, Deviant securement and energy budgets, territory power deficit projections (every wattage measured and editable), cortex purification quota planning, and RaidZone rules with reset scheduling. Host side: Custom Server rental with the expiry-to-frozen-to-permanent-deletion countdown, the full map of the six official settings modules plus the 20-cell combat stat matrix, Engagement Score and Server Host Level with both official tables shown side by side, revenue share with the daily Crystgin cap truncation, and in-server operations behind an irreversible-action confirmation gate. The core fact: Once Human cannot be self-hosted - the only officially supported way to run a server is renting a Custom Server by package, so the user opens no ports and has no editable server config file.
Player tools (5)
Instant interactive calculations and recipe plannersDeviant Securement & Energy Budget
DeviantsThe full official mechanics: how Deviant Power and Mood differ, the 100/100 Power requirement before deployment, the Isolated Securement Unit, per-Deviant preferences readable in game, the Battle Skill plus Ultimate system (from 2025-12-23 PT), switching clearing Power and resetting cooldowns, and the summon rules with their transition window. Computes securement power load and refill time
Every wattage is editable (no official watt table exists). The hard constraints that official and multiple sources agree on are enforced: the Deviation Energy Generator must sit in a Stardust-polluted area, and the Hydraulic Generator must sit in flowing clean water with the turbine submerged and the body on land. Reports total generation, total draw, surplus or deficit, how many more generators are needed, and the night-time deficit at a given duty cycle, plus where to read the real-time power data the game itself has shown since 1.4.3
Official facts: Eclipse and Chaotic cortexes share a weekly cap of 40 purifications, the filter needs no memetic node, purifying a Chaotic Cortex puts the territory into a Chaotic State where other Meta-Humans flip to PvP 5 seconds after entering, plus both acquisition routes and the hourly Rising Rivalry event. Yield and duration are editable (never published) and exceeding the weekly cap suppresses the result entirely. This is player content, so it was moved out of the host category
RaidZone Rules & Reset Schedule
RaidZoneOfficial facts: up to three territories in RaidZone, the ResetPeriod_FeatureTag-SerialNumber server naming rule, biweekly meaning a reset every 14 days, blueprints and mods not carried in (cosmetics are cross-mode), no Scenario Exit Card needed to leave, characters pre-registering in both directions, plus vehicle lock cost and cap and the automatic unlock below 20% HP. Projects future reset dates from a start date and budgets vehicle locks
Server admin and config generation (5)
Config files, startup scripts and command wizards for running a serverFind the official rental portal, historical price references and data retention timeline.
All six official settings modules and the four in-server modules registered verbatim, marking that the Farming and Husbandry and Maps modules do not appear under the RaidZone scenario and which scenarios offer extra scenario settings; the combat stat matrix of 5 parameters x 4 categories (20 cells) where the official docs give structure and definitions but no values, so multipliers are editable and only derived quantities are computed; feasibility check for territory limits of 1-100 per role against the 5,000 server total
Engagement Score & Host Level
Host LevelThe official formula (New + Returning) x 20 + Active x 5; settled on the first day of each month from the previous month average daily score; promotion needs at least seven operating days in the month, where operating means at least one player online, otherwise the next month drops to Public. Both published tier tables (three tiers vs four) are shown side by side. Computes the daily average, the current tier, the gap to the next tier, and the player counts needed to close it
Official ratios: 30% for new users and 30% for returning users, 5% for active users, and a flat 50% for items and sponsorships; denominated in Worldcoin and settled at 6 AM daily. Crystgin exchanges at 1:10 with a daily limit of 100,000, alongside rental duration vouchers and shop coupons. Computes the split by category, the exchange with daily-cap truncation, how many rental days a voucher covers, and the turnover needed to reach the Meta tier 1,000 Worldcoin monthly grant
In-server Operations & Irreversible Actions
OperationsServer Host Privileges (Add Items delivered by in-game mail, leaderboard types and metrics), Player Management (account bans and character deletion are permanent and irreversible, admins hold the same permissions as the host, kicked members face account-level restrictions), the in-server shop and sponsorships, the customizable fields and seven distribution channels for custom gear, the Settings Value capacity system (no published limit, so none is invented), and the Hyper Brawl restricted zone with its issuable items
Once Human cannot be self-hosted: the developer has never released server binaries and no dedicated-server appid exists (in the appinfo for game appid 2139460, common/type is Game and all four launch entries are ONCE_HUMAN.exe - there is no *Server*.exe). The only officially supported way to run a server is a Custom Server (also called a V server): hosted by NetEase / Starry Studio themselves and rented by package duration. The official text defines it as a "player-managed rental server" and states that official hosting was chosen specifically to avoid the security vulnerabilities, unstable performance, lack of maintenance and complicated configuration of third-party rentals; it also says rentals are offered "at cost price, with no markup". The rental portal is https://pay.neteasegames.com/oncehuman/topup (the entry point may vary by game version or platform partner) and packages are priced by concurrent players times duration. The user opens no ports, needs no firewall rules and has no editable server config file - every setting lives in the "Manage server" web menu before joining and in the in-game "Server Host Privileges" panel after joining, so this site offers no config generator, no port rules and no SteamCMD deployment script. This round removed the previously registered appid 1874900, ports 2001 / 17777 (gameHostBindPort / gameHostRegisterPort), config/config.json and Content/Documents/GraphicConfig.xml - checked item by item, all of them come from Arma Reforger (the appinfo name for 1874900 is literally Arma Reforger Server, and all 50 / 44 GitHub code-search hits for those two key names land in Arma Reforger repositories with zero Once Human hits). Four population figures must not be mixed: 500 registered characters per server as the official baseline, 2000 at the Vanguard tier, 4 / 10 / 20 / 40 Max Concurrent Players as the header of the rental matrix, and 6,000 - 8,000 players per official server. The single most important data rule: when a rental expires the server enters a frozen state with data preserved and recoverable on renewal, but if it stays expired for more than 30 days the server and all associated data are permanently deleted - the only official rule where doing nothing causes irreversible total data loss. Other rules: custom servers do not support scenario sign-up or data migration and each character is bound to a specific server; characters from official servers never appear on custom servers; on reset, characters keep their nickname and customisation while all other data is erased and modified server parameters remain (use Reset to Default to wipe those too); switching scenarios is a reset that forces everyone to create new characters; most parameter changes apply immediately while some need a restart. Data sharing with official servers evolved over time (the 2025-05-30 trial position was no sharing at all, with Starchrom and mods not carrying over and Eternaland disabled; from v1.6.3 the Shop, Lightforge Loot Crates, Battle Pass and other premium content and cosmetics are shared), so both readings are listed with their dates, but no later official notice reverses the non-transfer of Starchrom, mods and scenario progression. Hosts can appoint admins who hold the same permissions, able to kick members (who then face account-level restrictions) or delete character data, and the official text is explicit that "Deleted data cannot be recovered" and that some actions are permanent and irreversible. Third-party commercial hosts (xgamingserver / Citadel / GTXGaming / SurvivalServers) do sell "Once Human server hosting" claiming dedicated server, FTP, mods and RCon, but since no server binaries were ever released those claims cannot correspond to an official Once Human server; Citadel's page even illustrates itself with an ARK control-panel screenshot. This site records that situation and the pricing honestly but does not endorse, recommend, order for you, or generate any configuration for them. One more note: hasServerList being false here means "this site has not implemented the Once Human query protocol, so no live server status is offered", not "this game has no server list" - Once Human does have an in-game custom-server browser, but the developer has never stated it answers standard A2S, so no protocol is guessed and no serverProtocol / serverPort is set. No custom server was rented, no host panel was entered and no live session was established here; steamdb.info was blocked so no buildid was obtained.
FAQ
- Which Once Human tools can I use online?
- We list 5 tools for Once Human: Weapon DMG Expectation & Crit Value, Deviant Securement & Energy Budget, Territory Power Budget & Deficit, Cortex Purification Quota Planner, RaidZone Rules & Reset Schedule. All of them run straight in your browser.
- Do these tools cost anything or need installing?
- No. Everything runs in the page: no install, no sign-up, no cost. Enter your values and the result appears instantly, and you can copy the generated configs and commands with one click.