Official Rental Servers

RaidZone Rules & Reset Schedule · Once Human

Starry Studio / NetEase supernatural open-world survival · New Weird / Multiplayer Open-World Survival

Player tools indexed: 5 Admin consoles: 5

Official facts: up to three territories in RaidZone, the ResetPeriod_FeatureTag-SerialNumber server naming rule, biweekly meaning a reset every 14 days, blueprints and mods not carried in (cosmetics are cross-mode), no Scenario Exit Card needed to leave, characters pre-registering in both directions, plus vehicle lock cost and cap and the automatic unlock below 20% HP. Projects future reset dates from a start date and budgets vehicle locks

Player tools (5)

Instant interactive calculations and recipe planners

Pure expectation maths: expected damage per shot, expected DPS with crit / weakspot / status bonuses, expected damage per magazine, sustained DPS including reload, and the marginal value of crit rate. Named values from official balance notes are quoted with their dates. The developer never published an affix pool or stat table, so the four invented mods were removed

#Damage Expectation#Crit Value
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The full official mechanics: how Deviant Power and Mood differ, the 100/100 Power requirement before deployment, the Isolated Securement Unit, per-Deviant preferences readable in game, the Battle Skill plus Ultimate system (from 2025-12-23 PT), switching clearing Power and resetting cooldowns, and the summon rules with their transition window. Computes securement power load and refill time

#Securement#Energy Budget
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Every wattage is editable (no official watt table exists). The hard constraints that official and multiple sources agree on are enforced: the Deviation Energy Generator must sit in a Stardust-polluted area, and the Hydraulic Generator must sit in flowing clean water with the turbine submerged and the body on land. Reports total generation, total draw, surplus or deficit, how many more generators are needed, and the night-time deficit at a given duty cycle, plus where to read the real-time power data the game itself has shown since 1.4.3

#Power Balance#Night Deficit
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Official facts: Eclipse and Chaotic cortexes share a weekly cap of 40 purifications, the filter needs no memetic node, purifying a Chaotic Cortex puts the territory into a Chaotic State where other Meta-Humans flip to PvP 5 seconds after entering, plus both acquisition routes and the hourly Rising Rivalry event. Yield and duration are editable (never published) and exceeding the weekly cap suppresses the result entirely. This is player content, so it was moved out of the host category

#Cortex Purification#Starchrom
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Official facts: up to three territories in RaidZone, the ResetPeriod_FeatureTag-SerialNumber server naming rule, biweekly meaning a reset every 14 days, blueprints and mods not carried in (cosmetics are cross-mode), no Scenario Exit Card needed to leave, characters pre-registering in both directions, plus vehicle lock cost and cap and the automatic unlock below 20% HP. Projects future reset dates from a start date and budgets vehicle locks

#RaidZone#Reset Schedule
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Server admin and config generation (5)

Config files, startup scripts and command wizards for running a server

All six official settings modules and the four in-server modules registered verbatim, marking that the Farming and Husbandry and Maps modules do not appear under the RaidZone scenario and which scenarios offer extra scenario settings; the combat stat matrix of 5 parameters x 4 categories (20 cells) where the official docs give structure and definitions but no values, so multipliers are editable and only derived quantities are computed; feasibility check for territory limits of 1-100 per role against the 5,000 server total

#Settings Map#Territory Quota
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The official formula (New + Returning) x 20 + Active x 5; settled on the first day of each month from the previous month average daily score; promotion needs at least seven operating days in the month, where operating means at least one player online, otherwise the next month drops to Public. Both published tier tables (three tiers vs four) are shown side by side. Computes the daily average, the current tier, the gap to the next tier, and the player counts needed to close it

#Engagement Score#Host Level
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Official ratios: 30% for new users and 30% for returning users, 5% for active users, and a flat 50% for items and sponsorships; denominated in Worldcoin and settled at 6 AM daily. Crystgin exchanges at 1:10 with a daily limit of 100,000, alongside rental duration vouchers and shop coupons. Computes the split by category, the exchange with daily-cap truncation, how many rental days a voucher covers, and the turnover needed to reach the Meta tier 1,000 Worldcoin monthly grant

#Revenue Share#Crystgin Exchange
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Server Host Privileges (Add Items delivered by in-game mail, leaderboard types and metrics), Player Management (account bans and character deletion are permanent and irreversible, admins hold the same permissions as the host, kicked members face account-level restrictions), the in-server shop and sponsorships, the customizable fields and seven distribution channels for custom gear, the Settings Value capacity system (no published limit, so none is invented), and the Hyper Brawl restricted zone with its issuable items

#Irreversible Actions#Hyper Brawl
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FAQ

Which Once Human tools can I use online?
We list 5 tools for Once Human: Weapon DMG Expectation & Crit Value, Deviant Securement & Energy Budget, Territory Power Budget & Deficit, Cortex Purification Quota Planner, RaidZone Rules & Reset Schedule. All of them run straight in your browser.
Do these tools cost anything or need installing?
No. Everything runs in the page: no install, no sign-up, no cost. Enter your values and the result appears instantly, and you can copy the generated configs and commands with one click.