Renamed

Startup arguments · Squad 44 (formerly Post Scriptum)

WWII Hardcore Tactical Multiplayer Shooter · WWII Tactical FPS

Player tools indexed: 5 Admin consoles: 8

The LinuxGSM string, the RCON KEY=value equivalents and three entry names

Player tools (5)

Instant interactive calculations and recipe planners

The direct-connect address, the paired-port rule and both default port sets

#paired ports#two default sets
Open tool →

Server admin and config generation (8)

Config files, startup scripts and command wizards for running a server

Squad 44 (formerly Post Scriptum) Dedicated Server Install (SteamCMD)

SteamCMD appid 746200

sudo useradd -m -s /bin/bash steam
sudo apt update && sudo apt install -y steamcmd lib32gcc-s1
sudo -u steam -i \
  /usr/games/steamcmd +force_install_dir /opt/gameserver \
  +login anonymous +app_update 746200 validate +quit

https://squad44.fandom.com/

Squad 44 (formerly Post Scriptum) Config file paths

  • PostScriptum/ServerConfig/Server.cfg
  • PostScriptum/ServerConfig/Rcon.cfg
  • PostScriptum/ServerConfig/Admins.cfg
  • PostScriptum/ServerConfig/MapRotation.cfg
  • PostScriptum/ServerConfig/MOTD.cfg
  • PostScriptum/ServerConfig/RemoteBanListHosts.cfg
  • PostScriptum/ServerConfig/RemoteAdminListHosts.cfg
  • PostScriptum/ServerConfig/ServerMessages.cfg
  • PostScriptum/ServerConfig/Bans.cfg
  • PostScriptum/ServerConfig/License.cfg
  • PostScriptum/ServerConfig/ServerLogo.png
  • PostScriptum/ServerConfig/MapVoting.cfg

Server notes

First, the rename leftovers come in three layers: appinfo already reads Squad 44 Dedicated Server, yet the executable is still PostScriptumServer.exe / PostScriptumServer.sh, the game folder is still PostScriptum/, and LinuxGSM still calls the game Post Scriptum. This site used to compress all three into "the server install directory is still Post Scriptum Dedicated Server", which is now stated precisely from first-hand sources. Second, there are two competing default port sets and both need paired ports: LinuxGSM squad44server uses 10027 (game) and 10037 (query), while the real deployment image and the wiki it quotes use 7787/7788 and 27165/27166; RCON is TCP 21114 and the official Rcon.cfg comment states verbatim that leaving the password empty keeps RCON turned off. Which set the binary defaults to cannot be proven from any reachable official source, so both are shown without choosing. Third, the official hosting documentation was unreachable this round: the five sitemap pages of joinsquad44.com contain no hosting page (/dedicated-server and /server-hosting both 404), the squad44.fandom.com target of docsUrl is a community wiki (not official) and returned 000 twice, and steamcommunity also returned 000 - so "which of the config file and the command line wins", "what the +1 ports are for" and "the full RCON command list" are all marked unverifiable rather than invented. Fourth, there is a query-protocol gap: LinuxGSM uses querytype=protocol-valve (hence steam_a2s here) but node-gamedig has no squad44 entry (it lists only the sibling game squad with a custom protocol), so gamedig-based third-party tools may fail to query this game. Fifth, the server license (License.cfg) is an optional feature per the LinuxGSM module wording, its documentation link belongs to the sibling game community wiki, and the shipped file is 0 bytes. Sixth, do not copy the sibling game Squad configuration: Squad has 12 keys this game does not (PublicQueueLimit, MapRotationMode, UseVoteLayer and friends), MaxPlayers defaults to 100 there versus 40 here, there are 21 permission levels versus 20 and 7 Rcon keys versus 5, and the appid and folder names differ; AMP supports Squad only, not this game. Seventh, enabling MapVoting requires MapVoting.cfg, which is absent from the 11 officially shipped files; this site generates it in the format used by a real deployment repo and labels that source. Eighth, hard Linux facts: the real image requires the mounted directory to be owned by UID/GID 10000 (its entrypoint touches a probe file and exits with a chown hint on failure), UE4 needs steamclient.so (the image keeps the Steam SDK at /home/steam/.steam/sdk64), LinuxGSM records glibc 2.17 as the minimum, and shutdown in practice is SIGINT (kill -2) with a 90 second grace period because no official shutdown command was reachable.

FAQ

Which Squad 44 (formerly Post Scriptum) server-admin tools are available?
We list 8 tools for Squad 44 (formerly Post Scriptum): Capacity and player budget, Port matrix, Firewall rules, Install script, Startup arguments, Server.cfg generator, Rotation and voting generator, Permissions, RCON and remote lists. All of them run straight in your browser.
Which ports does Squad 44 (formerly Post Scriptum) need open?
Squad 44 (formerly Post Scriptum) defaults to 10027/UDP, 10028/UDP, 10037/UDP, 10038/UDP, 21114/TCP. Use the actual instance configuration and allow only the listed protocols and ports. Check the host firewall, router forwarding and game visibility settings.
How do I install a dedicated Squad 44 (formerly Post Scriptum) server?
Install it with SteamCMD — the dedicated server app id for Squad 44 (formerly Post Scriptum) is 746200, so +app_update 746200 validate downloads or updates it. Config files usually live at PostScriptum/ServerConfig/Server.cfg, PostScriptum/ServerConfig/Rcon.cfg, PostScriptum/ServerConfig/Admins.cfg.
Do these tools cost anything or need installing?
No. Everything runs in the page: no install, no sign-up, no cost. Enter your values and the result appears instantly, and you can copy the generated configs and commands with one click.