Renamed

Squad 44 (formerly Post Scriptum) workshop

WWII Hardcore Tactical Multiplayer Shooter · WWII Tactical FPS

Player tools indexed: 5 Admin consoles: 8

Squad 44 (formerly Post Scriptum) hosting in short: the dedicated-server appid is 746200 (Squad 44 Dedicated Server, oslist=windows,linux, native on both platforms so no Wine is involved) while the client 736220 is Windows only. Version anchor: the client public buildid 21989397 (2026-02-18 19:59:42 UTC) sits 42 seconds from the official announcement "Hotfix v2.6.1 - Changelog" (2026-02-18 19:59:00 UTC), while the dedicated-server public buildid 21989442 was stamped 56.2 minutes earlier the same day; because the announcement uses a game version and appinfo uses Steam buildids, the two numbering systems cannot be equated, so confidence is recorded as inferred. Ports come in pairs: the game port and its +1, the query port and its +1, four UDP ports in total, plus TCP 21114 for RCON, which stays off while the password is empty per the official comment. Two default sets are shown side by side: LinuxGSM uses 10027/10037 while a real deployment and the wiki it quotes use 7787/7788 and 27165/27166. Config lives in PostScriptum/ServerConfig/, where 11 official files are shipped including a Server.cfg with 16 keys; the official comments mark IsLANMatch as NOT FUNCTIONAL and RecordDemos as Not fully functional, and AllowCommunityAdminAccess plus AllowDevProfiling default to true. Rename leftovers: the executable is still PostScriptumServer.* and the game folder is still PostScriptum/. AMP does not support this game, and neither the sibling game Squad template (appid 403240) nor its 12 exclusive keys may be reused here.

Player tools (5)

Instant interactive calculations and recipe planners

The direct-connect address, the paired-port rule and both default port sets

#paired ports#two default sets
Open tool →

Server admin and config generation (8)

Config files, startup scripts and command wizards for running a server

Squad 44 (formerly Post Scriptum) Ports & Protocols

Port Protocol Purpose
10027 UDP The game port for client connections; the LinuxGSM default
10028 UDP Game port +1: real deployments and the (unreachable) wiki both require the pair to be open
10037 UDP The server-browser query port; the LinuxGSM default
10038 UDP Query port +1: the same pairing rule
21114 TCP The RCON port (TCP); RCON stays off while the password is empty

FAQ

Which Squad 44 (formerly Post Scriptum) server-admin tools are available?
We list 8 tools for Squad 44 (formerly Post Scriptum): Capacity and player budget, Port matrix, Firewall rules, Install script, Startup arguments, Server.cfg generator, Rotation and voting generator, Permissions, RCON and remote lists. All of them run straight in your browser.
Which ports does Squad 44 (formerly Post Scriptum) need open?
Squad 44 (formerly Post Scriptum) defaults to 10027/UDP, 10028/UDP, 10037/UDP, 10038/UDP, 21114/TCP. Use the actual instance configuration and allow only the listed protocols and ports. Check the host firewall, router forwarding and game visibility settings.
How do I install a dedicated Squad 44 (formerly Post Scriptum) server?
Install it with SteamCMD — the dedicated server app id for Squad 44 (formerly Post Scriptum) is 746200, so +app_update 746200 validate downloads or updates it. Config files usually live at PostScriptum/ServerConfig/Server.cfg, PostScriptum/ServerConfig/Rcon.cfg, PostScriptum/ServerConfig/Admins.cfg.
Do these tools cost anything or need installing?
No. Everything runs in the page: no install, no sign-up, no cost. Enter your values and the result appears instantly, and you can copy the generated configs and commands with one click.