Colony Sim / Two MP Routes

Config Paths & Save Protection · RimWorld

73 Traits × 12 Skills × Two MP Routes · 1.6 + Odyssey · Colony Simulation / Story Generator

Player tools indexed: 10 Admin consoles: 8

Real paths for all three platforms plus the RWT server folder; which files must never be deleted and which to hand to teammates

Player tools (10)

Instant interactive calculations and recipe planners

Skill & XP Planner

265,000 XP

12 skills, 265,000 XP to reach Lv20; passion 35/100/150%, global learning factor, the 4,000 daily soft cap and decay from Lv10

#XP Curve#Passion#Levelling
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Materials & Armor Matrix

Wiki-verified

HP, sharp/blunt factors and flammability for 12 walls (granite 510 / plasteel 840) and 10 textiles, plus a final-stat = base × material-factor converter

#Materials#Armor Math#Build Time
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Breaks down every term of the official formula (wealth points + pawn points) × difficulty × starting × adaption, clamped to 35–10,000

#Threat Points#Killbox#Threat Scale
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Storyteller Wealth = items + creatures + buildings × 0.5; past 1,000,000 wealth points cap at 4,200 and more wealth adds no raid points

#Wealth#Threat Diagnosis
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Configure each piece (apparel × material × layers) to total up reduction and insulation, then simulate how much of a hit actually lands

#Armor#Damage Reduction#Tough Stacks
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Puts all 12 skill levels, passions and traits on one scale: computes fit across 10 roles and flags trait conflicts

#Scoring#Roles
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A naked human is comfortable at 16–26 °C; apparel only widens the band, and ±10 °C outside it means hypothermia or heatstroke. Sleeping ignores apparel

#Temperature#Insulation#Hypothermia
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10 of the 20 vanilla work types depend on a skill; map your squad’s skills onto them to see which core job has nobody qualified

#Scheduling#Coverage
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Server admin and config generation (8)

Config files, startup scripts and command wizards for running a server

5 steps single player, 7 in multiplayer, DLCs complete through Odyssey; paste your modlist to auto-detect ordering errors and missing entries

#Mod Order#Multiplayer Compatibility#Conflict Lint
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Full comparison of Zetrith (no dedicated server) vs RimWorld Together (real headless server), with all 15 Host window settings and official quotes

#Multiplayer#Host Window#Dedicated Server
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RimWorld Ports & Protocols

Port Protocol Purpose
30502 UDP Zetrith's Multiplayer Direct port — required only in Direct mode
25555 TCP RimWorld Together dedicated server default (hosts usually reassign it — trust your panel Network page)

RimWorld Dedicated Server Install (SteamCMD)

This game does not ship its server via SteamCMD — download it from the official source.

https://rimworldwiki.com/wiki/Main_Page

RimWorld Config file paths

  • Config/ModsConfig.xml
  • Config/Prefs.xml
  • Config/KeyPrefs.xml
  • Config/DevModeDisabled
  • Config/Mod_*_Settings.xml
  • Configs/ServerConfig.json
  • Configs/ActionConfigs.json

Server notes

RimWorld has two mutually incompatible multiplayer routes — decide before you start. A. Zetrith’s Multiplayer (workshop 2606448745): no dedicated server, the host uses ESC → Host a server in game. Three connection modes: Steam — officially the "preferred connection method", no port forwarding needed — plus LAN and Direct; only Direct needs 30502/UDP opened, with the host entering 0.0.0.0 in the Direct field. It is full-simulation lockstep, so desyncs are routine; the docs give no player cap and community consensus is about 8. B. RimWorld Together (workshop 3005289691): a real headless dedicated server with an official Docker image (ghcr.io/rimworld-together/rimworld-together:latest), default TCP 25555, MAX_PLAYERS 100 by default and 150 hard cap; the server enforces every player’s modlist. BisectHosting, Legion Hosting and ZAP-Hosting all host this route. The two routes share neither modlist nor config format and clients cannot cross over. Mod load order is mandatory: Harmony → Core → DLC (Royalty → Ideology → Biotech → Anomaly → Odyssey) → Multiplayer → Multiplayer Compatibility → everything else; get it wrong and you crash or desync. ModsConfig.xml IS both your mod list and your load order — never delete it while cleaning configs. Top 6 desync causes: mod mismatch > version/DLC mismatch > unsynced configs > dirty core data > performance lag > pure chance. If it desyncs even with no mods, just base game + MP mod, the core data is dirty — verify game files in Steam.

FAQ

Which RimWorld server-admin tools are available?
We list 8 tools for RimWorld: Mod Load Order & Conflict Lint, Dev Mode Debug Toolbar Reference, Choosing a Multiplayer Route, Desync Troubleshooting Tree, RimWorld Together Server Config Generator, Ports & Firewall for Both Routes, Config Paths & Save Protection, Version & DLC Compatibility Matrix. All of them run straight in your browser.
Which ports does RimWorld need open?
RimWorld defaults to 30502/UDP, 25555/TCP. Use the actual instance configuration and allow only the listed protocols and ports. Check the host firewall, router forwarding and game visibility settings.
Where are the RimWorld config files?
Common paths for RimWorld config files are Config/ModsConfig.xml, Config/Prefs.xml, Config/KeyPrefs.xml. Stop the server before editing, otherwise it overwrites your changes on exit.
Do these tools cost anything or need installing?
No. Everything runs in the page: no install, no sign-up, no cost. Enter your values and the result appears instantly, and you can copy the generated configs and commands with one click.