Colonist Trait Library & Conflict Check
73 TraitsAll 73 current traits (35 general + 32 spectrum + 6 creepjoiner), filterable by group, tier and spectrum, with automatic exclusivity detection
73 Traits × 12 Skills × Two MP Routes · 1.6 + Odyssey · Colony Simulation / Story Generator
There is no text console — everything comes from the Dev Mode toolbar: 32 commands in 5 groups, plus a multiplayer desync warning
All 73 current traits (35 general + 32 spectrum + 6 creepjoiner), filterable by group, tier and spectrum, with automatic exclusivity detection
12 skills, 265,000 XP to reach Lv20; passion 35/100/150%, global learning factor, the 4,000 daily soft cap and decay from Lv10
Mood runs 0–100% with a difficulty base mood of 22–42, measured against the 35 / 20 / 5 break lines; traits shift all three together
HP, sharp/blunt factors and flammability for 12 walls (granite 510 / plasteel 840) and 10 textiles, plus a final-stat = base × material-factor converter
Breaks down every term of the official formula (wealth points + pawn points) × difficulty × starting × adaption, clamped to 35–10,000
Storyteller Wealth = items + creatures + buildings × 0.5; past 1,000,000 wealth points cap at 4,200 and more wealth adds no raid points
Configure each piece (apparel × material × layers) to total up reduction and insulation, then simulate how much of a hit actually lands
Puts all 12 skill levels, passions and traits on one scale: computes fit across 10 roles and flags trait conflicts
A naked human is comfortable at 16–26 °C; apparel only widens the band, and ±10 °C outside it means hypothermia or heatstroke. Sleeping ignores apparel
10 of the 20 vanilla work types depend on a skill; map your squad’s skills onto them to see which core job has nobody qualified
5 steps single player, 7 in multiplayer, DLCs complete through Odyssey; paste your modlist to auto-detect ordering errors and missing entries
There is no text console — everything comes from the Dev Mode toolbar: 32 commands in 5 groups, plus a multiplayer desync warning
Full comparison of Zetrith (no dedicated server) vs RimWorld Together (real headless server), with all 15 Host window settings and official quotes
Top 6 causes ordered by real-world frequency, each with symptom → action, plus 5 named culprit mods and an error-string decoder
Every ServerConfig.json field plus the 12 ActionConfigs flags (the official key really is EnablesSpying), with Docker run / compose generation
Zetrith uses UDP 30502 (Direct only), RimWorld Together uses TCP 25555; copy-paste allow rules for four platforms
Real paths for all three platforms plus the RWT server folder; which files must never be deleted and which to hand to teammates
1.5 / 1.6 × 5 DLCs × the Steam version-1.5 downgrade path × both MP mods’ version support, with every data dispute published