Build the in-game Join by IP address and the checks that go with it.
Measured resource budget · Stormworks: Build and Rescue
Physics sandbox builder · Simulation / Building / Physics
Compare peak process memory with the available budget.
Player tools (5)
Instant interactive calculations and recipe plannersCheck visibility, version, ports, password and load step by step.
Find official news, the wiki, deployment templates and vanilla admin commands.
Estimate physics cost and a vehicle ceiling from measured per-vehicle time.
Validate workshop IDs as strings and emit list fragments.
Server admin and config generation (5)
Config files, startup scripts and command wizards for running a serverCompare peak process memory with the available budget.
Check the consecutive port pair and the two conflicting sources.
Generate rules only after you confirm the real listeners.
Pick an appid source and generate update and launch scripts.
Merge server_config.xml preservingly and build the launch command.
Stormworks: Build and Rescue Ports & Protocols
| Port | Protocol | Purpose |
|---|---|---|
| 25564 | UDP | Game port (the port key in server_config.xml) |
| 25565 | UDP | Second port, derived by the server as port + 1 |
Stormworks: Build and Rescue Dedicated Server Install (SteamCMD)
SteamCMD appid 1247090
sudo useradd -m -s /bin/bash steam
sudo apt update && sudo apt install -y steamcmd lib32gcc-s1
sudo -u steam -i \
/usr/games/steamcmd +force_install_dir /opt/gameserver \
+login anonymous +app_update 1247090 validate +quit
https://eggs.pterodactyl.io/egg/games-stormworks-build-and-rescue
Stormworks: Build and Rescue Config file paths
server_data/server_config.xml%appdata%/Stormworks/server_config.xml
Server notes
The server is a Windows binary, so Windows hosting is the least painful path; on Linux it needs Wine plus a persistent xvfb virtual display. server_config.xml cannot be edited while the server runs - restart after every change. Whether port forwarding is required is unproven; a developer reply said traffic may go via Steam. Physics runs server-side on one core, so vehicle complexity usually matters more than player count, and vanilla has no bulk vehicle removal. This page only emits commands and config fragments; it never installs, updates or stops a server.
FAQ
- Which Stormworks: Build and Rescue server-admin tools are available?
- We list 5 tools for Stormworks: Build and Rescue: Measured resource budget, Port and protocol, Firewall rules, Install and launch, Config and launch. All of them run straight in your browser.
- Which ports does Stormworks: Build and Rescue need open?
- Stormworks: Build and Rescue defaults to 25564/UDP, 25565/UDP. Use the actual instance configuration and allow only the listed protocols and ports. Check the host firewall, router forwarding and game visibility settings.
- How do I install a dedicated Stormworks: Build and Rescue server?
- Install it with SteamCMD — the dedicated server app id for Stormworks: Build and Rescue is 1247090, so +app_update 1247090 validate downloads or updates it. Config files usually live at server_data/server_config.xml, %appdata%/Stormworks/server_config.xml.
- Do these tools cost anything or need installing?
- No. Everything runs in the page: no install, no sign-up, no cost. Enter your values and the result appears instantly, and you can copy the generated configs and commands with one click.