V3.2

Console & Telnet Commands · 7 Days to Die

The Fun Pimps Blood Moon Survival · Voxel Building / Zombie Horde Survival

Player tools indexed: 10 Admin consoles: 6

Search 40+ server commands by category (including V3.x additions getoptions and exportcurrentconfigs) with a warning about the 8081/TCP risk

Player tools (10)

Instant interactive calculations and recipe planners

Horizontal beam span and vertical load limits for wood, cobblestone, concrete and steel, including the mixed-material and red-cursor rules

#Collapse#Concrete Load#Beam Span
Open tool →

Both the V3.x and classic 2.5 formulas, with the days-survived correction, party weighting and feral / radiated / demolisher unlock thresholds

#Gamestage#Demolisher#Party Weight
Open tool →

Derives Loot Stage from GS and biome, maps it onto the eight tiers (1/25/50/75/100/150/200/300) and shows all three community multiplier sources side by side

#Loot Stage#Tier Threshold#Disputed
Open tool →

Orange-star boosted stats, the teal-percentage misconception, combine transferring the highest percentage, mod quality 1–6 and the permanent repair degradation curve

#Boosted Stat#Combine Repair#Mod Quality
Open tool →

Supply from generators, battery and solar banks against blade traps, SMG / shotgun / M60 turrets, fence posts and spotlights — including the V3.2 turret change

#Blade Trap#Generator#M60 Turret
Open tool →

Where Rekt, Jen, Bob, Hugh and Joel spawn, what they specialise in and the quests they hand out, plus which sandbox options control restock and opening hours

#Restock#Specialty#Quest Tier
Open tool →

Loot bonus and spawn-GS bonus shown separately for all five biomes, with a reward/risk ratio, hazards, wildlife and base-building advice

#Wasteland#Reward / Risk#Hazards
Open tool →

"8 per player" is wrong: three caps apply in sequence — per player, the ~30 nearby-party cap, and ~1.9 × MaxSpawnedZombies — and the smallest wins

#Blood Moon Count#Horde Size#Defense Layout
Open tool →

Navezgane versus Random Gen, with generation time, save size and recommended use for all five 4K–12K sizes plus pregeneration warnings

#WorldGenSize#Pregenerate#Seed
Open tool →

The 11 official presets with their published codes, plus the 8-group map of where each of the 150 sandbox options now lives

#Preset Code#8 Groups#Difficulty
Open tool →

Server admin and config generation (6)

Config files, startup scripts and command wizards for running a server

Builds a paste-ready SandboxCode property block and lists all 29 legacy properties that now fail silently, each with its new home

#Silent Failure#Migration Map#getoptions
Generate config →

The core finding is counter-intuitive: blood-moon lag is single-core CPU clock, and RAM does not help. Hardware and settings advice per player count, map size and mod load

#View Distance#Tuning Levers#RAM Estimate
Generate config →

Generates the SteamCMD installer, Linux and Windows start scripts, a systemd unit, ufw/firewalld rules, plus backup and scheduled-restart scripts

#SteamCMD#systemd#Auto Backup
Generate config →

Every breaking change in V3.0/3.1/3.2 listed; tick what your mods touch and it tells you whether a rewrite or a small patch is needed, plus a validation order

#Breaking Change#EAC#Version Match
Generate config →

7 Days to Die Ports & Protocols

Port Protocol Purpose
26900 TCP/UDP Main game port (open BOTH TCP and UDP)
26901 UDP Server info / player-status query
26902 UDP Extra query port (Steam networking)
8080 TCP Web dashboard (only when ControlPanelEnabled=true)
8081 TCP Telnet console (on by default — change the password or turn it off)

7 Days to Die Dedicated Server Install (SteamCMD)

SteamCMD appid 294420

sudo useradd -m -s /bin/bash steam
sudo apt update && sudo apt install -y steamcmd lib32gcc-s1
sudo -u steam -i \
  /usr/games/steamcmd +force_install_dir /opt/gameserver \
  +login anonymous +app_update 294420 validate +quit

https://wiki.7d2d.net/hosting/dedicated-server/

7 Days to Die Config file paths

  • serverconfig.xml
  • serveradmin.xml
  • Mods/
  • Saves/<世界名>/

Server notes

The dedicated server is app id 294420 — not the 251570 of the retail game — pulls anonymously, and the host machine does not need to own the game. Open the ports in this order: 26900 must be opened as BOTH TCP and UDP (the game connection and the server-list entry both use it), 26901 and 26902 are UDP query ports, and 8081/TCP is the Telnet console, which is on by default — leave the password alone and you have published a console to the internet, so either set a strong one or set TelnetEnabled=false. Port 8080/TCP is the web dashboard and starts disabled. If you move ServerPort, shift 26901/26902 to match (a server on 26920 uses 26921/26922). Edit a copy of serverconfig.xml (say myserver.xml) or a game update overwrites your settings, and launch with startserver.sh -configfile=myserver.xml. AdminFileName defaults to serveradmin.xml; add your 64-bit SteamID there to become admin. The developers state 8 players as the stable maximum, and pushing past 30 corrupts the save. Pick the map with GameWorld — Navezgane (handcrafted, instantaneous) or Random Gen with WorldGenSize 4096/6144/8192/10240/12288, whose first generation ranges from 5 minutes to 8 hours: always pre-generate with -generateworld and never restart mid-generation. Since V3.0 the 30 legacy properties (GameDifficulty, BloodMoonEnemyCount, LootAbundance, ZombieMove …) collapsed into the single SandboxCode: writing them anyway raises no error, they just silently stop working — the single biggest 3.x hosting trap. Server-side mods go in a Mods/ folder at the server root, and the server plus every client must run identical mod and game versions or you get an "incompatible version" error; EAC-incompatible mods also require EACEnabled=false.

FAQ

Which 7 Days to Die server-admin tools are available?
We list 6 tools for 7 Days to Die: serverconfig.xml Generator, SandboxCode & Migration, Console & Telnet Commands, Perf & Capacity Planning, SteamCMD Deploy Scripts, 3.x Mod Compatibility. All of them run straight in your browser.
Which ports does 7 Days to Die need open?
7 Days to Die defaults to 26900/TCP/UDP, 26901/UDP, 26902/UDP, 8080/TCP, 8081/TCP. Use the actual instance configuration and allow only the listed protocols and ports. Check the host firewall, router forwarding and game visibility settings.
How do I install a dedicated 7 Days to Die server?
Install it with SteamCMD — the dedicated server app id for 7 Days to Die is 294420, so +app_update 294420 validate downloads or updates it. Config files usually live at serverconfig.xml, serveradmin.xml, Mods/.
Do these tools cost anything or need installing?
No. Everything runs in the page: no install, no sign-up, no cost. Enter your values and the result appears instantly, and you can copy the generated configs and commands with one click.