V3.2

3.x Mod Compatibility · 7 Days to Die

The Fun Pimps Blood Moon Survival · Voxel Building / Zombie Horde Survival

Player tools indexed: 10 Admin consoles: 6

Every breaking change in V3.0/3.1/3.2 listed; tick what your mods touch and it tells you whether a rewrite or a small patch is needed, plus a validation order

Player tools (10)

Instant interactive calculations and recipe planners

Horizontal beam span and vertical load limits for wood, cobblestone, concrete and steel, including the mixed-material and red-cursor rules

#Collapse#Concrete Load#Beam Span
Open tool →

Both the V3.x and classic 2.5 formulas, with the days-survived correction, party weighting and feral / radiated / demolisher unlock thresholds

#Gamestage#Demolisher#Party Weight
Open tool →

Derives Loot Stage from GS and biome, maps it onto the eight tiers (1/25/50/75/100/150/200/300) and shows all three community multiplier sources side by side

#Loot Stage#Tier Threshold#Disputed
Open tool →

Orange-star boosted stats, the teal-percentage misconception, combine transferring the highest percentage, mod quality 1–6 and the permanent repair degradation curve

#Boosted Stat#Combine Repair#Mod Quality
Open tool →

Supply from generators, battery and solar banks against blade traps, SMG / shotgun / M60 turrets, fence posts and spotlights — including the V3.2 turret change

#Blade Trap#Generator#M60 Turret
Open tool →

Where Rekt, Jen, Bob, Hugh and Joel spawn, what they specialise in and the quests they hand out, plus which sandbox options control restock and opening hours

#Restock#Specialty#Quest Tier
Open tool →

Loot bonus and spawn-GS bonus shown separately for all five biomes, with a reward/risk ratio, hazards, wildlife and base-building advice

#Wasteland#Reward / Risk#Hazards
Open tool →

"8 per player" is wrong: three caps apply in sequence — per player, the ~30 nearby-party cap, and ~1.9 × MaxSpawnedZombies — and the smallest wins

#Blood Moon Count#Horde Size#Defense Layout
Open tool →

Navezgane versus Random Gen, with generation time, save size and recommended use for all five 4K–12K sizes plus pregeneration warnings

#WorldGenSize#Pregenerate#Seed
Open tool →

The 11 official presets with their published codes, plus the 8-group map of where each of the 150 sandbox options now lives

#Preset Code#8 Groups#Difficulty
Open tool →

Server admin and config generation (6)

Config files, startup scripts and command wizards for running a server

Builds a paste-ready SandboxCode property block and lists all 29 legacy properties that now fail silently, each with its new home

#Silent Failure#Migration Map#getoptions
Generate config →

The core finding is counter-intuitive: blood-moon lag is single-core CPU clock, and RAM does not help. Hardware and settings advice per player count, map size and mod load

#View Distance#Tuning Levers#RAM Estimate
Generate config →

Generates the SteamCMD installer, Linux and Windows start scripts, a systemd unit, ufw/firewalld rules, plus backup and scheduled-restart scripts

#SteamCMD#systemd#Auto Backup
Generate config →

Every breaking change in V3.0/3.1/3.2 listed; tick what your mods touch and it tells you whether a rewrite or a small patch is needed, plus a validation order

#Breaking Change#EAC#Version Match
Generate config →

FAQ

Which 7 Days to Die server-admin tools are available?
We list 6 tools for 7 Days to Die: serverconfig.xml Generator, SandboxCode & Migration, Console & Telnet Commands, Perf & Capacity Planning, SteamCMD Deploy Scripts, 3.x Mod Compatibility. All of them run straight in your browser.
Which ports does 7 Days to Die need open?
7 Days to Die defaults to 26900/TCP/UDP, 26901/UDP, 26902/UDP, 8080/TCP, 8081/TCP. Use the actual instance configuration and allow only the listed protocols and ports. Check the host firewall, router forwarding and game visibility settings.
How do I install a dedicated 7 Days to Die server?
Install it with SteamCMD — the dedicated server app id for 7 Days to Die is 294420, so +app_update 294420 validate downloads or updates it. Config files usually live at serverconfig.xml, serveradmin.xml, Mods/.
Do these tools cost anything or need installing?
No. Everything runs in the page: no install, no sign-up, no cost. Enter your values and the result appears instantly, and you can copy the generated configs and commands with one click.