V3.2

Biomes & Hazards · 7 Days to Die

The Fun Pimps Blood Moon Survival · Voxel Building / Zombie Horde Survival

Player tools indexed: 10 Admin consoles: 6

Loot bonus and spawn-GS bonus shown separately for all five biomes, with a reward/risk ratio, hazards, wildlife and base-building advice

Player tools (10)

Instant interactive calculations and recipe planners

Horizontal beam span and vertical load limits for wood, cobblestone, concrete and steel, including the mixed-material and red-cursor rules

#Collapse#Concrete Load#Beam Span
Open tool →

Both the V3.x and classic 2.5 formulas, with the days-survived correction, party weighting and feral / radiated / demolisher unlock thresholds

#Gamestage#Demolisher#Party Weight
Open tool →

Derives Loot Stage from GS and biome, maps it onto the eight tiers (1/25/50/75/100/150/200/300) and shows all three community multiplier sources side by side

#Loot Stage#Tier Threshold#Disputed
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Orange-star boosted stats, the teal-percentage misconception, combine transferring the highest percentage, mod quality 1–6 and the permanent repair degradation curve

#Boosted Stat#Combine Repair#Mod Quality
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Supply from generators, battery and solar banks against blade traps, SMG / shotgun / M60 turrets, fence posts and spotlights — including the V3.2 turret change

#Blade Trap#Generator#M60 Turret
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Where Rekt, Jen, Bob, Hugh and Joel spawn, what they specialise in and the quests they hand out, plus which sandbox options control restock and opening hours

#Restock#Specialty#Quest Tier
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Loot bonus and spawn-GS bonus shown separately for all five biomes, with a reward/risk ratio, hazards, wildlife and base-building advice

#Wasteland#Reward / Risk#Hazards
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"8 per player" is wrong: three caps apply in sequence — per player, the ~30 nearby-party cap, and ~1.9 × MaxSpawnedZombies — and the smallest wins

#Blood Moon Count#Horde Size#Defense Layout
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Navezgane versus Random Gen, with generation time, save size and recommended use for all five 4K–12K sizes plus pregeneration warnings

#WorldGenSize#Pregenerate#Seed
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The 11 official presets with their published codes, plus the 8-group map of where each of the 150 sandbox options now lives

#Preset Code#8 Groups#Difficulty
Open tool →

Server admin and config generation (6)

Config files, startup scripts and command wizards for running a server

Builds a paste-ready SandboxCode property block and lists all 29 legacy properties that now fail silently, each with its new home

#Silent Failure#Migration Map#getoptions
Generate config →

The core finding is counter-intuitive: blood-moon lag is single-core CPU clock, and RAM does not help. Hardware and settings advice per player count, map size and mod load

#View Distance#Tuning Levers#RAM Estimate
Generate config →

Generates the SteamCMD installer, Linux and Windows start scripts, a systemd unit, ufw/firewalld rules, plus backup and scheduled-restart scripts

#SteamCMD#systemd#Auto Backup
Generate config →

Every breaking change in V3.0/3.1/3.2 listed; tick what your mods touch and it tells you whether a rewrite or a small patch is needed, plus a validation order

#Breaking Change#EAC#Version Match
Generate config →

FAQ

Which 7 Days to Die tools can I use online?
We list 10 tools for 7 Days to Die: Structural Integrity Calc, Gamestage & Horde Scaling, Loot Stage & Tier Thresholds, Item Magnitude & Combine Station, Power Grid & Trap Budget, Traders & Quests, Biomes & Hazards, Blood Moon Scale & Defense, World Gen & Map Size, Sandbox Presets Guide. All of them run straight in your browser.
Do these tools cost anything or need installing?
No. Everything runs in the page: no install, no sign-up, no cost. Enter your values and the result appears instantly, and you can copy the generated configs and commands with one click.