V3.2

Traders & Quests · 7 Days to Die

The Fun Pimps Blood Moon Survival · Voxel Building / Zombie Horde Survival

Player tools indexed: 10 Admin consoles: 6

Where Rekt, Jen, Bob, Hugh and Joel spawn, what they specialise in and the quests they hand out, plus which sandbox options control restock and opening hours

Player tools (10)

Instant interactive calculations and recipe planners

Horizontal beam span and vertical load limits for wood, cobblestone, concrete and steel, including the mixed-material and red-cursor rules

#Collapse#Concrete Load#Beam Span
Open tool →

Both the V3.x and classic 2.5 formulas, with the days-survived correction, party weighting and feral / radiated / demolisher unlock thresholds

#Gamestage#Demolisher#Party Weight
Open tool →

Derives Loot Stage from GS and biome, maps it onto the eight tiers (1/25/50/75/100/150/200/300) and shows all three community multiplier sources side by side

#Loot Stage#Tier Threshold#Disputed
Open tool →

Orange-star boosted stats, the teal-percentage misconception, combine transferring the highest percentage, mod quality 1–6 and the permanent repair degradation curve

#Boosted Stat#Combine Repair#Mod Quality
Open tool →

Supply from generators, battery and solar banks against blade traps, SMG / shotgun / M60 turrets, fence posts and spotlights — including the V3.2 turret change

#Blade Trap#Generator#M60 Turret
Open tool →

Where Rekt, Jen, Bob, Hugh and Joel spawn, what they specialise in and the quests they hand out, plus which sandbox options control restock and opening hours

#Restock#Specialty#Quest Tier
Open tool →

Loot bonus and spawn-GS bonus shown separately for all five biomes, with a reward/risk ratio, hazards, wildlife and base-building advice

#Wasteland#Reward / Risk#Hazards
Open tool →

"8 per player" is wrong: three caps apply in sequence — per player, the ~30 nearby-party cap, and ~1.9 × MaxSpawnedZombies — and the smallest wins

#Blood Moon Count#Horde Size#Defense Layout
Open tool →

Navezgane versus Random Gen, with generation time, save size and recommended use for all five 4K–12K sizes plus pregeneration warnings

#WorldGenSize#Pregenerate#Seed
Open tool →

The 11 official presets with their published codes, plus the 8-group map of where each of the 150 sandbox options now lives

#Preset Code#8 Groups#Difficulty
Open tool →

Server admin and config generation (6)

Config files, startup scripts and command wizards for running a server

Builds a paste-ready SandboxCode property block and lists all 29 legacy properties that now fail silently, each with its new home

#Silent Failure#Migration Map#getoptions
Generate config →

The core finding is counter-intuitive: blood-moon lag is single-core CPU clock, and RAM does not help. Hardware and settings advice per player count, map size and mod load

#View Distance#Tuning Levers#RAM Estimate
Generate config →

Generates the SteamCMD installer, Linux and Windows start scripts, a systemd unit, ufw/firewalld rules, plus backup and scheduled-restart scripts

#SteamCMD#systemd#Auto Backup
Generate config →

Every breaking change in V3.0/3.1/3.2 listed; tick what your mods touch and it tells you whether a rewrite or a small patch is needed, plus a validation order

#Breaking Change#EAC#Version Match
Generate config →

FAQ

Which 7 Days to Die tools can I use online?
We list 10 tools for 7 Days to Die: Structural Integrity Calc, Gamestage & Horde Scaling, Loot Stage & Tier Thresholds, Item Magnitude & Combine Station, Power Grid & Trap Budget, Traders & Quests, Biomes & Hazards, Blood Moon Scale & Defense, World Gen & Map Size, Sandbox Presets Guide. All of them run straight in your browser.
Do these tools cost anything or need installing?
No. Everything runs in the page: no install, no sign-up, no cost. Enter your values and the result appears instantly, and you can copy the generated configs and commands with one click.